My girlfriend strongly disagrees with that statement, sorry ._.rude wrote:I've also thought about this. Could perhaps make it possible to open main.lua in LÖVE directly. I usually use the drag-and-drop technique suggested my Merkoth.
Because LÖVE is a worldwide-known trademark, isn't it? Seriously, WTF?alxs wrote:I will do this anyway because I need a 2D Lua engine. But I prefer to do it under your “LOVE” label and make the code and tools public.
Now that's just rude (attitude, not person). IMHO, there's a subtle difference between offering your help and saying "this is so wrong that I'm rewriting it from scratch despite the fact no one asked me to" (hijacking a useful and important thread, BTW). Not cool dude, not cool.alxs wrote:I've started coding the LOVE 2 project, basically just creating a solid and (hopefully) logical structure from scratch and adapting pieces of my existing code.
Just my two cents, of course.
Can we get to the Future Features topic back now? Thanks. rude, mike, is it possible to implement something like HGE's "distort meshes"? Someday, sometime, of course n_n