working on a music game by parsering midi files.
use d f j k 4 key to hit.
music is parsed from midi files. instrument for midi is generated by a shader.
for love 0.11 only , because the data type of imagedata generated from canvas can be float[4] not int8[4].What's everyone working on? (tigsource inspired)
- UnclePotatoDev
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Re: What's everyone working on? (tigsource inspired)
Something big and delicious!
Last edited by UnclePotatoDev on Sat Jun 30, 2018 9:43 am, edited 2 times in total.
Re: What's everyone working on? (tigsource inspired)
Buttons and stuff have dynamic sizes so I made the window small for a small video size...
GIF: https://love2d.org/imgmirrur/WwJOZNu.mp4
GIF: https://love2d.org/imgmirrur/WwJOZNu.mp4
Re: What's everyone working on? (tigsource inspired)
Inspired by this album art I started to tinker around with fake 3D.
Admittedly, the still image doesn't look that spectacular, but I like how it looks in motion:
https://giphy.com/gifs/xT0xeMqdKvtRsQY0P6/html5
Admittedly, the still image doesn't look that spectacular, but I like how it looks in motion:
https://giphy.com/gifs/xT0xeMqdKvtRsQY0P6/html5
- yetneverdone
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Re: What's everyone working on? (tigsource inspired)
pretty awesome! want to learn how to make something like that0x25a0 wrote: ↑Sat Dec 09, 2017 2:16 pm Inspired by this album art I started to tinker around with fake 3D.
Admittedly, the still image doesn't look that spectacular, but I like how it looks in motion:
https://giphy.com/gifs/xT0xeMqdKvtRsQY0P6/html5
My GameDev Website
Going Home:A Pixelated Horror Game
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Going Home:A Pixelated Horror Game
My Repositories!
Follow me lovingly!
Nga pala, pinoy ako.
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- Prole
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Re: What's everyone working on? (tigsource inspired)
Code: Select all
-- init
mouse = { up = {}, pressed = {}, down = {}, released = {} }
-- update
for i = 1, 2, 1 do
local active = love.mouse.isDown(i)
mouse.pressed[i] = active and not mouse.down[i]
mouse.released[i] = not active and not mouse.up[i]
mouse.up[i] = not active
mouse.down[i] = active
end
Hugs
- yetneverdone
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Re: What's everyone working on? (tigsource inspired)
Can you elaborate more?cool btwurskogshumla wrote: ↑Sun Dec 10, 2017 4:06 amHacked together a mouse button state script that I found pretty pretty ❤ Working on lua skills and interfaces.Code: Select all
-- init mouse = { up = {}, pressed = {}, down = {}, released = {} } -- update for i = 1, 2, 1 do local active = love.mouse.isDown(i) mouse.pressed[i] = active and not mouse.down[i] mouse.released[i] = not active and not mouse.up[i] mouse.up[i] = not active mouse.down[i] = active end
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My GameDev Website
Going Home:A Pixelated Horror Game
My Repositories!
Follow me lovingly!
Nga pala, pinoy ako.
Going Home:A Pixelated Horror Game
My Repositories!
Follow me lovingly!
Nga pala, pinoy ako.
Re: What's everyone working on? (tigsource inspired)
I'm currently working on 'Babble': A modular dialogue system that aims at being easy to customize/stylize for any kind of game.
Re: What's everyone working on? (tigsource inspired)
shader editor and live compile. audio/graphic/video supported and shadertoy code phaser.
Re: What's everyone working on? (tigsource inspired)
Working on a terminal-based network exploration game, after many attempts I finally managed to create a sensible text engine that doesn't kill efficiency
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