CarWar

Show off your games, demos and other (playable) creations.
KayleMaster
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Re: CarWar

Post by KayleMaster »

Maybe he wants to share it with others, and thinks the forum will block his link for unregistered users.
At least I know a major russian forum cs.rin.ru does this.
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zorg
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Re: CarWar

Post by zorg »

So the questions then are,
1. Does löve's forums block file download from unregistered accounts, and
2. Can one upload a 75 Megabyte attachment here.
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
KayleMaster
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Re: CarWar

Post by KayleMaster »

1. It doesn't block
2. 110mb not possible, 40 mb possible, so I'm not sure it does.
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Nixola
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Re: CarWar

Post by Nixola »

The actual game is 35 MB. The download is 75MB because it includes an apk file as well. I can upload the .love file here (or on a website with a direct link) if you want.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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TC1061
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Re: CarWar

Post by TC1061 »

I'm going to make this game very very small. Then I'll upload this game here.
zorg wrote: Sat Nov 25, 2017 8:05 pm So the questions then are,
1. Does löve's forums block file download from unregistered accounts, and
2. Can one upload a 75 Megabyte attachment here.
This forum doesn't block downloads from unregistered users
KayleMaster wrote: Sat Nov 25, 2017 4:20 pm Wow you really choose the worst file hosters around, I forgot I downloaded this thing since I download with 12kb from that website.

Anyways, I played it. And the programmer side of me is impressed. I mean, this is basically multiplayer, and runs fine. No bugs other than the graphics side stuff.
It ... uh.. just needs polishing... like ... a lot. There's some noticable tile bleeding when it zooms out (I can see through the borders of the tile). And the graphics are just ... programmer art. Get some stuff from opengameart and make it more pleasant for the eyes :D
Good luck.
Thank you!
Last edited by TC1061 on Sun Nov 26, 2017 8:08 am, edited 2 times in total.
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pgimeno
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Re: CarWar

Post by pgimeno »

"File has been removed due to inactivity" :(
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TC1061
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Re: CarWar

Post by TC1061 »

There is an update! I optimized the network and improved graphics! Check the first post. :3
pgimeno wrote: Tue Mar 20, 2018 1:06 pm "File has been removed due to inactivity" :(
You can try downloading it from the first post.
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pgimeno
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Re: CarWar

Post by pgimeno »

Thank you! It crashes when I select Host a game.

Code: Select all

core/init.lua:79: FATAL ERROR!main.lua:341: bad argument #1 to 'unpack' (table expected, got nil)
stack traceback:
	[C]: in function 'error'
	core/init.lua:79: in function 'res'
	core/init.lua:107: in function <core/init.lua:87>
	[C]: in function 'xpcall'
	[string "boot.lua"]:569: in function <[string "boot.lua"]:564>
(I had to hack into it a bit in order to obtain the backtrace in the console so I could paste it)
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TC1061
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Re: CarWar

Post by TC1061 »

It seems somehow ALL maps disappeared!
KayleMaster
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Re: CarWar

Post by KayleMaster »

I got the same error as pgimeno.
Maybe someone got rid of the maps via SQL injection? (if you even use SQL)
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