I've been playing this old pc-dos game called BassTour, I have fond memories playing it and I landed a few lunkers - albeit hooking my partner's hat some.
The lakes you fish in the game are all hand crafted, and it got me thinking about map generation. This technical demo uses cellular automata to make some good fishing lakes.
Lake generator
Lake generator
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- lakegenerator-v2.love
- (3.71 KiB) Downloaded 191 times
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- lakegenerator.love
- (3.57 KiB) Downloaded 181 times
Last edited by kbmonkey on Thu Nov 23, 2017 2:15 pm, edited 1 time in total.
- bananpermobil
- Prole
- Posts: 26
- Joined: Mon Nov 26, 2012 1:41 pm
- Location: Stockholm
Re: Lake generator
oOOooh, sexy! and it is GNU-licensed! Oh my! Nice work on both the code and the demo, very easy to grasp!
The only problem I have with this is that I now have exactly zero excuses left for not starting my dungeon crawler...
The only problem I have with this is that I now have exactly zero excuses left for not starting my dungeon crawler...
Re: Lake generator
Thanks! Speaking of dungeon crawlers, I ran across rotLove in my research and made a mental note to look it over one day. It might be useful
- bananpermobil
- Prole
- Posts: 26
- Joined: Mon Nov 26, 2012 1:41 pm
- Location: Stockholm
Re: Lake generator
I've seen that too, or rather, I've looked at the source project a long time ago when searching for js libs. If I'm ever making an old school rogue-like, that's probably what I'll be using!
Re: Lake generator
I tweaked the code to produce more natural looking ground structures by filling in random blocks. The green areas would be shallow waters where vegetation grows. Latest source attached to the first post.
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