Help - Player image loading as part of the background for some reason

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LoganStorm1138
Prole
Posts: 1
Joined: Thu Nov 02, 2017 1:26 am

Help - Player image loading as part of the background for some reason

Post by LoganStorm1138 »

I only recently got into this based off of some YouTube tutorials. It was going pretty well for a very simple gameplay style, but I have no idea what I did to lead to this massive image in the background. The background colour is influenced by whatever I set projectile colour to, as well. Any ideas?

Code: Select all

print("Logan's Tank Game")

  enemy = {}
  enemies_controller = {}
  enemies_controller.enemies = {}
  background = love.graphics.newImage("background.png")
  
  -- Collisions --
function checkCollisions(enemies, bullets)
  for i,e in ipairs(enemies) do
    for _,b in ipairs(bullets) do
        if b.y <= e.y + e.height and b.y > e.x and b.x < e.x + e.width then
          table.remove(enemies, i)
      end
    end
  end
end

  -- Player Functions --  
function love.load()
player = {}
player.x = 400
player.y = 10
player.bullets = {}
player.cooldown = 50
player.speed = 1
player.image = love.graphics.newImage('player.png')
player.fire = function()
  if player.cooldown <= 0 then
    player.cooldown = 50
    bullet = {}
    bullet.x = player.x + 21
    bullet.y = player.y + 100
    table.insert(player.bullets, bullet)
    end
  end
  
  enemies_controller:spawnEnemy(400, 600)
  enemies_controller:spawnEnemy(300, 500) 
  enemies_controller:spawnEnemy(200, 600)
  enemies_controller:spawnEnemy(100, 500)
end

  -- Enemy Functions --
function enemies_controller:spawnEnemy(x, y)
  enemy = {}
  enemies_controller.image = love.graphics.newImage('enemy.png')
  enemy.x = x
  enemy.y = y
  enemy.width = 10
  enemy.height = 15
  enemy.bullets = {}
  enemy.cooldown = 20
  enemy.speed = 1
  table.insert(self.enemies, enemy)
end
  -- Enemy Fire --
function enemy:fire()
  if self.cooldown <= 0 then
    self.cooldown = 20
    bullet = {}
    bullet.x = self.x + 21
    bullet.y = self.y
    table.insert(self.bullets, bullet)
  end
end
  -- Player Controls --
function love.update(dt)
  player.cooldown = player.cooldown - 1
  
  if love.keyboard.isDown("right") then
    player.x = player.x + player.speed
  elseif love.keyboard.isDown("left") then
    player.x = player.x - player.speed
  end
  
  if love.keyboard.isDown("up") then
    player.y = player.y - player.speed
  elseif love.keyboard.isDown("down") then
    player.y = player.y + player.speed
  end
  
  if love.keyboard.isDown("f") then
    player.fire()
  end

  if player.x < 0 then
    player.x = 0
  elseif player.x > 755 then
    player.x = 755
  elseif player.y < 0 then
    player.y = 0
  end
  
  for _,e in pairs(enemies_controller.enemies) do
    e.y = e.y - 0.5
    
    if e.y < -10 then
      table.remove(enemies_controller.enemies)
    end
    
  end
  
  for i,b in ipairs(player.bullets) do
    if b.y > 650 then
      table.remove(player.bullets, i)
    end
    b.y = b.y + 3
  end
  
  checkCollisions(enemies_controller.enemies, player.bullets)
end


  -- Graphics --
function love.draw()
    for i = 0, love.graphics.getWidth() / background:getWidth() do
        for j = 0, love.graphics.getHeight() / background:getHeight() do
            love.graphics.draw(background, i * background:getWidth(), j * background:getHeight())
        end
    end
  

  -- Player Tank --
  love.graphics.draw(player.image) do
    love.graphics.setColor(255, 255, 255)
    love.graphics.draw(player.image, player.x, player.y, 0, .2)
  end

  -- Enemy Tank --
  for _,e in pairs(enemies_controller.enemies) do
    love.graphics.setColor(255, 255, 255)
    love.graphics.draw(enemies_controller.image, e.x, e.y, 9.41, .2)
  end
  
  -- Weapon --
  for _,b in pairs(player.bullets) do
    love.graphics.setColor(255, 100, 0)
    love.graphics.circle("fill", b.x, b.y, 4, 4)
  end
end
Image
Attachments
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User avatar
zorg
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Posts: 3465
Joined: Thu Dec 13, 2012 2:55 pm
Location: Absurdistan, Hungary
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Re: Help - Player image loading as part of the background for some reason

Post by zorg »

Hi, and welcome to the forums!

Code: Select all

  -- Player Tank --
  love.graphics.draw(player.image) do -- copypaste error? remove this line.
    love.graphics.setColor(255, 255, 255)
    love.graphics.draw(player.image, player.x, player.y, 0, .2)
  end
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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