Look what I found: A tutorial series about creating a little game with LÖVE. It covers the basics (Getting started) as well as more complicated stuff (Colission detection).
I just skimmed over it, but it seems to be reasonably well written, so you should give it a try
I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum.
Just skimmed through it. My only nitpick is that the writer doesn't take advantage of a conf.lua file. He calls love.graphics.setMode and love.graphics.setCaption inside of love.load.
It also relied on several unknown libraries, which only complicate the tutorial and could easily have been done without (for example every freakin' LÖVE game I've seen).