Hello everyone!
This is my first time posting here so I hope I get everything right. It's also my first game.
I first made it in Phaser (javascript) but it had some errors I didn't know how to fix, so I ported the game to LÖVE It's a simple platformer but you don't "jump", you'll see what I mean. The name's "Eugenio's Escape: A Game About Frustration" because my friends found it a bit frustrating!
The code, music and art are made by me. As you can see I am not a very good artist. I went for a "original game boy" type of look. Here are some screenshots: https://love2d.org/imgmirrur/6vbx2.html.
I hope you like it. It was fun making it, now I'm going to try new concepts with LÖVE!!
[Game] Not your usual platformer
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- Prole
- Posts: 2
- Joined: Fri Oct 27, 2017 8:31 am
[Game] Not your usual platformer
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- eugeniosescape.love
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Re: [Game] Not your usual platformer
Hey! Welcome to the forums
I like the randomized colour scheme, and the rooms have been very diverse so far, which is good. The music and sound effects fit the overall theme of the game very well
But, boy, is it challenging! I made it to this level before I gave up:
I'm glad that there are checkpoints at all, but I do think that they could be a little more frequent
Also, I think the spikes could use some balancing. They are currently very unpredictable, especially combined with the fast movement speed of the player. It feels unfair that they already kill you in situations like these:
Overall it's a nice little game It's challenging on different layers (there's the "platformer" part itself, but you also need to remember room layouts to know how to enter some of the rooms), and I don't mind that, but I do think that the spikes need some work to make the game less frustrating and more enjoyable
I like the randomized colour scheme, and the rooms have been very diverse so far, which is good. The music and sound effects fit the overall theme of the game very well
But, boy, is it challenging! I made it to this level before I gave up:
I'm glad that there are checkpoints at all, but I do think that they could be a little more frequent
Also, I think the spikes could use some balancing. They are currently very unpredictable, especially combined with the fast movement speed of the player. It feels unfair that they already kill you in situations like these:
Overall it's a nice little game It's challenging on different layers (there's the "platformer" part itself, but you also need to remember room layouts to know how to enter some of the rooms), and I don't mind that, but I do think that the spikes need some work to make the game less frustrating and more enjoyable
- Pebsie
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Re: [Game] Not your usual platformer
I like this! Loved VVVVVV and this has a very similar aesthetic and primary game mechanic. There's lots you can do with it.
I found the collision detection to be frustratingly unforgiving, though, as mentioned above.
I found the collision detection to be frustratingly unforgiving, though, as mentioned above.
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- Prole
- Posts: 2
- Joined: Fri Oct 27, 2017 8:31 am
Re: [Game] Not your usual platformer
Hey, you got pretty far, there are not many more rooms.
Ha! that was the name!! I remember playing a demo of that game years ago but I didn't know what it was called. My aim was to build something similar as how it was in my memory.
Thanks to all for downloading and playing, and I'm glad you liked it
I don't really know how to fix the collisions, as I made them with simple boxes from bump.lua
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