SO, I made the following simple circle pong toy. I am having issues with getting the correct angle . I'm getting negative values for the top-half of the circle ?! how can I just get 0 -> 360 ?!
https://github.com/Sweetkubuni/circle_pong
issue with circle pong collision detection
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- Prole
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Re: issue with circle pong collision detection
In your function LineAngle, replace math.atan with math.atan2 and replace the division sign with a comma.
Specifically, note the differences between the parameters for math.atan and math.atan2 in the Lua 5.1 documentation. Also note that math.atan2 was deprecated in 5.3 (emphasis mine):
Specifically, note the differences between the parameters for math.atan and math.atan2 in the Lua 5.1 documentation. Also note that math.atan2 was deprecated in 5.3 (emphasis mine):
LOVE uses LuaJit, which is compatible with Lua 5.1, so it shouldn't be an issue. Just something to be aware of.Lua 5.3 Reference Manual wrote:The following functions were deprecated in the mathematical library: atan2, cosh, sinh, tanh, pow, frexp, and ldexp. You can replace math.pow(x,y) with x^y; you can replace math.atan2 with math.atan, which now accepts one or two parameters; you can replace math.ldexp(x,exp) with x * 2.0^exp. For the other operations, you can either use an external library or implement them in Lua.
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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- Prole
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Re: issue with circle pong collision detection
I did what you suggest. Though, I think atan2 takes the arguments as atan2(x,y) ; anyway, I tried running the folder on lovec.exe, but whenever the ball hits the circle my game crashes (well stops).davisdude wrote: ↑Fri Sep 22, 2017 1:39 pm In your function LineAngle, replace math.atan with math.atan2 and replace the division sign with a comma.
Specifically, note the differences between the parameters for math.atan and math.atan2 in the Lua 5.1 documentation. Also note that math.atan2 was deprecated in 5.3 (emphasis mine):
LOVE uses LuaJit, which is compatible with Lua 5.1, so it shouldn't be an issue. Just something to be aware of.Lua 5.3 Reference Manual wrote:The following functions were deprecated in the mathematical library: atan2, cosh, sinh, tanh, pow, frexp, and ldexp. You can replace math.pow(x,y) with x^y; you can replace math.atan2 with math.atan, which now accepts one or two parameters; you can replace math.ldexp(x,exp) with x * 2.0^exp. For the other operations, you can either use an external library or implement them in Lua.
- zorg
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Re: issue with circle pong collision detection
atan2 takes arguments in the order of y,x; as a matter of fact; you may be expecting 0 degrees/radians to point in a direction other than it actually does, though.
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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- Prole
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Re: issue with circle pong collision detection
I think I found the issue for doing collision here https://stackoverflow.com/questions/630 ... 20#6312520
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