What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
A strategy game with quirks/idea from DEFCON and Command & Conquer. I only have nukes implemented at the moment though.
Re: What's everyone working on? (tigsource inspired)
so this is what i am currently playing with. inspired by 1pix.
Re: What's everyone working on? (tigsource inspired)
Hey dudes. First post, löving this framework. My first test project was a top-down shooter/RTS hybrid thing that I'm not totally sure I'm going to finish, but it spun off into this project: A map editor. I was hand coding my tile/collision/entity maps and I wanted an easier and more visual way to whip up a whole campaign's worth of maps, so I built one. It saves the maps as JSON files and already does a lot more feature-wise than I ever intended it to do. I've been having fun every night adding features and refactoring my shitty code. My current priority is making it general purpose (rather than specific to my game) by allowing the user specify tile size, map size, load their own tilesheets, give names of files to load and save, etc. I'm learning a ton and really looking forward to using this for a game down the line.
Pictured: Me riffing on some patterns with my placeholder tiles.
Pictured: Me riffing on some patterns with my placeholder tiles.
Re: What's everyone working on? (tigsource inspired)
Attempting a pseudo 3d racer, which is my first attempt at anything in Lua and Love2d. So far I have a scrolling straight road! While writing the code I use a previous game I wrote in BlitzMax as reference. I have not thought about the rest of the game yet, just trying to get the fundamentals working while learning about Lua and Love2d.
Last edited by Foppy on Mon Sep 11, 2017 9:06 pm, edited 2 times in total.
Re: What's everyone working on? (tigsource inspired)
a paper burn effect shader
Re: What's everyone working on? (tigsource inspired)
Working on planet generation
- Ranguna259
- Party member
- Posts: 911
- Joined: Tue Jun 18, 2013 10:58 pm
- Location: I'm right next to you
Re: What's everyone working on? (tigsource inspired)
This looks really well polished, nice work !
Awesome !
I'm loving the visuals, keep it up !
-
- Party member
- Posts: 712
- Joined: Fri Jun 22, 2012 4:54 pm
- Contact:
Re: What's everyone working on? (tigsource inspired)
Neat, how do you render that? Individual rectangles?
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: What's everyone working on? (tigsource inspired)
just 3 faces that facing the camera, it's not a read 3d.
Who is online
Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 5 guests