Cityglitch (originally for #LD36, now on iOS, Android and itch.io)

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Bhane
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Posts: 6
Joined: Sun Feb 01, 2015 7:11 pm

Cityglitch (originally for #LD36, now on iOS, Android and itch.io)

Post by Bhane »



Hey lovers! We just released our first commercial game, Cityglitch. It's a game where you solve turn-based puzzles on haunted city rooftops.

It took a lot of work to release this game for macOS, Windows, iOS and Android; but y'all have been so supportive! If you have any questions about how we built for different platforms, just ask!

You can grab it here:
itch.io: https://mindfungus.itch.io/cityglitch
iOS: https://itunes.apple.com/us/app/cityglitch/id1246886857
Android: https://play.google.com/store/apps/deta ... cityglitch


The first version of this game was made during ludum dare 36 last year, and you can still play that version here: https://mindfungus.itch.io/cityglitch-jam
JaredSartin
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Posts: 9
Joined: Wed Jul 09, 2014 2:22 pm

Re: Cityglitch (originally for #LD36, now on iOS, Android and itch.io)

Post by JaredSartin »

Awesome! I assume that because you posted here, the full release is still Love2D? Would love to see a post on the wins/struggles/etc of releasing the full game using Love!
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