"Fake" 3d and stuff

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
Post Reply
g0r1ll4
Prole
Posts: 5
Joined: Mon Aug 07, 2017 3:59 am

"Fake" 3d and stuff

Post by g0r1ll4 »

Hello, I've fallen in löve quite recently (and programming in general) and I wanted to try something more than Arkanoid or Tetris clones.

I've found this game (make with GM) https://forums.tigsource.com/index.php?topic=26526.0 and I wanted to know if and how could I make the same 3d as it. For the character it's just a 8 directional sprite but for the round trees i'm a bit lost.

Maybe the Mesh module ?

(escape and 9 to quit the game)

the webm show what I want with the camera rotation


Thanks.
Attachments
output.webm
(1.82 MiB) Not downloaded yet
Foam.rar
(11.24 MiB) Downloaded 210 times
User avatar
Le_juiceBOX
Citizen
Posts: 71
Joined: Sat Mar 26, 2016 3:07 pm

Re: "Fake" 3d and stuff

Post by Le_juiceBOX »

You can use love3D (not official) or isometric graphics.

I am not very experienced in this subject :?
SteamLibrary-like Program For Love2D Games:
take me to the forum thread!
g0r1ll4
Prole
Posts: 5
Joined: Mon Aug 07, 2017 3:59 am

Re: "Fake" 3d and stuff

Post by g0r1ll4 »

Isn't Love3d just a library ?
I'll try to see what I can do with it anyway, hank's for the tip :)
User avatar
MadByte
Party member
Posts: 533
Joined: Fri May 03, 2013 6:42 pm
Location: Braunschweig, Germany

Re: "Fake" 3d and stuff

Post by MadByte »

LOVE3D is a library that can render real 3D models..
For fake 3D have a look at this thread: https://love2d.org/forums/viewtopic.php?f=5&t=83059
Basically you have some 2D layers which then get drawn on top of each other to get the effect.
User avatar
Davidobot
Party member
Posts: 1226
Joined: Sat Mar 31, 2012 5:18 am
Location: Oxford, UK
Contact:

Re: "Fake" 3d and stuff

Post by Davidobot »

MadByte wrote: Wed Aug 09, 2017 7:48 am For fake 3D have a look at this thread: https://love2d.org/forums/viewtopic.php?f=5&t=83059
Basically, you have some 2D layers which then get drawn on top of each other to get the effect.
Adding to this, the great people at Windmill Games have used the library, or a similar method, to make a game.
A warning - animating these 3D objects is a real pain because it's basically like animating sprites - frame by frame.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 4 guests