Hi! Love2d - a cool language, are you want to expand the list of supported platforms for him in future? IMHO, it would be nice to make a port for Windows Mobile
p.s. sorry for my Eng
Porting love2d to other platforms
Re: Porting love2d to other platforms
There's already a Cannoo port. In the Projects and Demos board.
- bartbes
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Re: Porting love2d to other platforms
I can tell you there's nlove, which basically replaces hard-to-port modules with SDL. (OpenGL for example) Nlove runs on the Ben NanoNote, the Caanoo and the Dingoo at the moment (as well as on linux and windows+cygwin).
Also, there are some vague rumors about a port to Apple libraries... hmm, I wonder what that could be for..
Also, there are some vague rumors about a port to Apple libraries... hmm, I wonder what that could be for..
Re: Porting love2d to other platforms
Thanks, That's good , I have a Dingo A320, but WinMobile...
- bartbes
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Re: Porting love2d to other platforms
Well it's always kind of hard to port to a platform you don't have..., maybe WinMo can run SDL?
Re: Porting love2d to other platforms
Yes, SDL has been ported to WinMob. There sdl.dll for this platform, and header files for this dll.
Re: Porting love2d to other platforms
Last time I checked, it was an engine which uses Lua.j3d1 wrote:Love2d - a cool language
Steps:j3d1 wrote:it would be nice to make a port for Windows Mobile
1. Compile.
2. If 1 failed, debug and repeat.
3. Publish to the interwebs so you can brag/etc.
Hope that helps.
Hello, I am not dead.
Re: Porting love2d to other platforms
Yes, sorry. Was wrong.zac352 wrote:Last time I checked, it was an engine which uses Lua.
Thank you for the farewell, but I'm afraid my experience with the configure & make will not be enough, even though the Code::Blocks already configured with the toolchain for WinMob with SDL port. That would still get the project files... Dreams...zac352 wrote:Steps:
1. Compile.
2. If 1 failed, debug and repeat.
3. Publish to the interwebs so you can brag/etc.
Okay, I'll try to compile myself. Good luck to me =)
- Robin
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Re: Porting love2d to other platforms
Common mistake.j3d1 wrote:Yes, sorry. Was wrong.zac352 wrote:Last time I checked, it was an engine which uses Lua.
Good luck. And if you don't succeed, don't worry. Experience teaches that someone will come along who will, eventually.j3d1 wrote:Thank you for the farewell, but I'm afraid my experience with the configure & make will not be enough, even though the Code::Blocks already configured with the toolchain for WinMob with SDL port. That would still get the project files... Dreams...
Okay, I'll try to compile myself. Good luck to me =)
Help us help you: attach a .love.
Re: Porting love2d to other platforms
If I hadn't switched to a Blackberry, I certainly would take the time to port LOVE to Windows Mobile. But then again, my next phone is going to be something with Android... so we can all expect an Android port in the future, I suppose.
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