This is my first post on the Love2D forum, so please excuse my lack of ability to create a neat post. I've been working on a little "code doodle" that will place a circle at the point of the mouse when the user clicks. The person can click in multiple places and the circles will connect with lines. I am new to programming and I am learning how to use tables and arrays. I was hoping to get feedback on my use of the table in this project. I was only able to achieve my goal by using the table. If there is a better way to achieve this I would like to know. Here is the code for the project:
function love.load()
circle = {}
cN = -1 --Variable stands for Circle Number, it adds two to each circle. I use it to keep track of amount of circles on the screen and looping
end
function love.mousepressed(x, y, button, istouch)
if button == 1 then
printx = x
printy = y
print(x)
print(y)
cN = cN + 2
table.insert(circle, 1, printy)
table.insert(circle, 1, printx)
end
end
function love.draw()
if cN > 0 then
for i=1,cN,2 do
love.graphics.circle("fill", circle[i], circle[i + 1], 2)
end
for i=1,cN,2 do
if circle[i+2] ~= nil then
love.graphics.line(circle[i],circle[i+1],circle[i+2],circle[i+3])
end
end
end
end
local circle = {}
love.mousepressed = function(x,y,b)
if b == 1 then
circle[#circle+1] = {x,y}
end
end
love.draw = function()
if #circle > 0 then love.graphics.circle('fill', circle[1][1]) end
for i=1, #circle-1 do
love.graphics.line(circle[i][1], circle[i][2], circle[i+1][1], circle[i+1][2])
love.graphics.circle('fill', circle[i+1][1])
end
end
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.