Made a game for my daughter.
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- Prole
- Posts: 28
- Joined: Fri Jan 22, 2016 2:48 am
Re: Made a game for my daughter.
Thanks, I don't know how often I should update this post. The last three levels are just place holders to test tilesets. I'm currently working on new enemies and bosses. I know the difficulty ramp is really slow, but I'm designing it to the tastes of a 4 year old so... literally a baby game
Re: Made a game for my daughter.
Thanks for the confidence boost... I died on level 2 and I'm not 4 years old...
Really liked the game man! Thanks a lot for sharing it.
Really liked the game man! Thanks a lot for sharing it.
Re: Made a game for my daughter.
Nice little game.
Maybe make the character walk/run just a tad bit faster, to make it match the speed of jumps better.
Maybe make the character walk/run just a tad bit faster, to make it match the speed of jumps better.
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- Prole
- Posts: 28
- Joined: Fri Jan 22, 2016 2:48 am
Re: Made a game for my daughter.
Update 2017-05-27
- complete GUI overhaul
- enemy spawners
- level work
- sub weapon system
- dragonflies (candles from Castlevania)
- enemies have a chance of dropping health or sub weapon energy
Working on
- 2 or 4 new enemy types
- 3 more sub weapons
- 4 boss fights
- 4 total "Acts" each containing 4 or 5 short "stages" and a boss fight.
(I have 1 act and its 5 stages "done.")
- character select; just palette swaps and a “prince”, the kid likes picking from the different colored princesses, I might connect the palette swaps to the different sub weapons like mega man.
- general balancing
item drops rates
enemy damage and placement
etc.
Download in the original post.
- complete GUI overhaul
- enemy spawners
- level work
- sub weapon system
- dragonflies (candles from Castlevania)
- enemies have a chance of dropping health or sub weapon energy
Working on
- 2 or 4 new enemy types
- 3 more sub weapons
- 4 boss fights
- 4 total "Acts" each containing 4 or 5 short "stages" and a boss fight.
(I have 1 act and its 5 stages "done.")
- character select; just palette swaps and a “prince”, the kid likes picking from the different colored princesses, I might connect the palette swaps to the different sub weapons like mega man.
- general balancing
item drops rates
enemy damage and placement
etc.
Download in the original post.
- HanaIndiana
- Prole
- Posts: 12
- Joined: Fri Jul 10, 2015 12:48 am
- Location: Northern CA
- Contact:
Re: Made a game for my daughter.
Really adorable game, and smooth controls
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- Prole
- Posts: 1
- Joined: Sat Jun 17, 2017 3:47 am
Re: Made a game for my daughter.
Nice game!
For chiptune music, I personally prefer famitracker. It's designed to emulate the classic NES sounds. It's also simpler than most trackers out there.
For chiptune music, I personally prefer famitracker. It's designed to emulate the classic NES sounds. It's also simpler than most trackers out there.
- zorg
- Party member
- Posts: 3468
- Joined: Thu Dec 13, 2012 2:55 pm
- Location: Absurdistan, Hungary
- Contact:
Re: Made a game for my daughter.
Citation neededPumpkinMouse wrote: ↑Sat Jun 17, 2017 3:53 am For chiptune music, I personally prefer famitracker. It's designed to emulate the classic NES sounds. It's also simpler than most trackers out there.
Personally, i find sampler-based trackers simpler, but to each their own.
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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- Prole
- Posts: 28
- Joined: Fri Jan 22, 2016 2:48 am
Re: Made a game for my daughter.
Update 2017-09-25
Its all but a full game now.
- 16 levels over 4 acts
- A Boss Fight
- Music by Eric Skiff http://ericskiff.com/music/
Working on
- Re arrange the music
- Refined Sprite work, give each enemy a more distinct look.
- character select; just palette swaps and a “prince”, the kid likes picking from the different colored princesses, I might connect the palette swaps to the different sub weapons like mega man.
- general balancing
item drops rates
enemy damage and placement
etc.
I'd love to hear about any bugs or balancing issues you folks may find.
Download in the original post.
Its all but a full game now.
- 16 levels over 4 acts
- A Boss Fight
- Music by Eric Skiff http://ericskiff.com/music/
Working on
- Re arrange the music
- Refined Sprite work, give each enemy a more distinct look.
- character select; just palette swaps and a “prince”, the kid likes picking from the different colored princesses, I might connect the palette swaps to the different sub weapons like mega man.
- general balancing
item drops rates
enemy damage and placement
etc.
I'd love to hear about any bugs or balancing issues you folks may find.
Download in the original post.
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