Cactus game.

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steVeRoll
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Re: Cactus game.

Post by steVeRoll »

How long will this thread go on?
ςαςτμs gαмε
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Tjakka5
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Re: Cactus game.

Post by Tjakka5 »

Kaktus spel
MolarAmbiguity
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Re: Cactus game.

Post by MolarAmbiguity »

You can stop the score text from jittering by formating the string to always have two decimal places and using a monospace font:

change line 203 in game.lua to

Code: Select all

 
 self.distanceText:setText(string.format("%.2f", math.floor(self.distance * 100) / 100))
  
BPdots Square bold http://www.1001fonts.com/bpdots-font.html#styles looks like it would fit with your style.
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steVeRoll
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Re: Cactus game.

Post by steVeRoll »

nooooo you ruined it
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ken.athomos
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Re: Cactus game.

Post by ken.athomos »

steVeRoll wrote: Sun Jun 11, 2017 11:42 am nooooo you ruined it
Cactus game :(
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Luke100000
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Re: Cactus game.

Post by Luke100000 »

ken.athomos wrote: Sun Jun 11, 2017 3:29 pm
steVeRoll wrote: Sun Jun 11, 2017 11:42 am nooooo you ruined it
Cactus game :(
CACTUS GAME :crazy:
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veethree
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Re: Cactus game.

Post by veethree »

I wasn't gonna work on this any more, but then i did. Updated the OP. There's like a million changes and it works pretty well on mobile.
Cactus game.
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Luke100000
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Re: Cactus game.

Post by Luke100000 »

Hey, my highscore is 190!
CACTUS GAME!
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zorg
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Re: Cactus game.

Post by zorg »

Copy and paste the below text to be amazed!
ǝɯɐb Interesting what you can do with size 1 text, heh; sure beats the strikethrough text. snʇɔɐɔ :crazy:
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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