wrong bitmap Font rendering in löve 0.10.2
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Re: wrong bitmap Font rendering in löve 0.10.2
So, hijacking this thread for a second, but what's the benefit of using bitmap fonts over regular fonts?
Re: wrong bitmap Font rendering in löve 0.10.2
"Normal" fonts are limited to vector shapes with solid fill. Bitmap fonts can contain any graphics.
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Re: wrong bitmap Font rendering in löve 0.10.2
Some non-bitmap fonts have licenses that only permit using glyph shapes as "baked" textures in games, i.e. you can't distribute the ttf/odf font files themselves, but having a bitmap of select characters is (with attribution, probably) fine; IANAL though.
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Re: wrong bitmap Font rendering in löve 0.10.2
Thanks for the response! Didn't even consider custom graphics within the bitmap font could be handy.
Re: wrong bitmap Font rendering in löve 0.10.2
@Nixola Thanks!
So, it's confirmed, so i created an issue https://bitbucket.org/rude/love/issues/ ... -l-ve-0102
So, it's confirmed, so i created an issue https://bitbucket.org/rude/love/issues/ ... -l-ve-0102
Re: wrong bitmap Font rendering in löve 0.10.2
Can confirm that it's bugged just in 0.10.2 on Windows 10.
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