so at 2am last night I thought to myself - "Hey, why not make a 'game'?", so a few drinks + hours later this popped out
it' buggy as hell (collisions are meh) and kind of boring but what the heck.
aim of the game: dodge yellow squares, get high scores
suggestions/ideas to make better are welcomed
gameplay:
https://youtu.be/bYpV1Hw0Sfw
libraries used:
- flux, tweening
- HUMP, timers
- shine, shaderssssss
bklr - a game made in a drunken haze
- Sir_Silver
- Party member
- Posts: 286
- Joined: Mon Aug 22, 2016 2:25 pm
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Re: bklr - a game made in a drunken haze
Pretty cool game. I think the music is way too loud though, space bar doesn't seem to do anything for me, and I instinctively wanted to use arrow keys over WASD.
- Hydrogen Maniac
- Citizen
- Posts: 80
- Joined: Sat Dec 19, 2015 9:59 pm
Re: bklr - a game made in a drunken haze
Not a bad game, especially considering that you made it while intoxicated. While the music is pretty good(Milky ways, right?) the visuals doesn't really keep up with the intensity of the music. Also, just as above, the space bar doesn't seem to do anything for me either.
I'm way too sober for this...
Re: bklr - a game made in a drunken haze
Wow... Cool game!
It reminds me a lot of Swotch, a game I made back in 2014
It reminds me a lot of Swotch, a game I made back in 2014
- kicknbritt
- Citizen
- Posts: 98
- Joined: Sat May 30, 2015 2:15 am
- Location: Chicago, IL/Anchorage,AK
Re: bklr - a game made in a drunken haze
Wow this is really freaking cool.
"I AM THE ARBITER!!!" *Pulls out Energy sword and kills everything*
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- Prole
- Posts: 10
- Joined: Sat Apr 29, 2017 4:06 am
Re: bklr - a game made in a drunken haze
Reminds me of VVVVVV...
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