ivan wrote: ↑Tue May 23, 2017 3:06 am
Congratulations on the Steam release!
I think having online support is by far the most exciting feature.
The graphics look OK, but I'm not 100% sold on the animations.
Since the graphics style looks hand-drawn, I would like to see more personality in the animations.
I'm talking about over the top keyframe animations, like in the old Tom & Jerry cartoons.
So yea, the graphics aren't bad just too static IMO.
Good luck!
Hi! Thanks!
And thanks for the feedback! Yes, animations could use more polishing, we're aware of that and we won't deny it. For a small team like ours (4 people), it's a matter sometimes to do painful trade-offs. There are 16 characters in the game, and each character has around 10 animations (and like other 10 poses), all of them hand-made. Also, the artist had no previous experience animating, so she basically learned over the process. As you can imagine, by the end of the development she was much better than she was at the beginning, so we made lots of iterations. However, if we wanted to ship the game at a reasonable time frame, at some point we needed to stop. After testing in several game events and with other professionals, we realized that the deep gameplay and the funny situations made up for the shortage of more polished animations.
BukkitmanMC wrote: ↑Tue May 23, 2017 3:21 am
Nice game! I am also working on a game, and I am planning on getting it on steam! I just have one question... does the game use Steamworks? If you don't know what Steamworks is, it is pretty much the steam API, for Trophies, and Stuff... it is for my game, and also someone is asking about it...
Yes, we use the Steamworks API! We built a new module inside Löve, so that we could call the functions like
Code: Select all
love.steam.unlockAchievement(achievementID)
. Good luck with your game, and show it once you have something playable!
MasterLee wrote: ↑Tue May 23, 2017 3:48 pm
Looks interesting. Is there an steam-free download somewhere?
Thanks! Not for now, sorry

We were considering uploading a demo, and maybe we will once the game is out. Anyway, if you have any specific question about the gameplay, game modes, etc, just ask me
