4aiman wrote: ↑Sat Feb 18, 2017 4:45 pm
I think that depends on a driver.
According to this, my very old VCard have only 96 Shader processing units against over 350 in yours. Maybe driver for Linux compensates for some amount (or maybe my VCard is just a downgraded one). I'm no expert in HW.
I'll be able to test the game on Win10 x64 and tell you if it will run there w/o changes.
ok thanks for the info, I will try to keep the amount of vars low.
One last question to the amount of canvases: are there any problems with the amount given above? Since canvases are added rather late (0.7) I think they are not designed for heavy usages like I do. Am I wrong?
I've played for, like, 5-7 minutes trying all the stuff I can do and the gameplay was rather smooth - even when I found some water and dove into it.
Still haven't the chance to test on Windows, though.
4aiman wrote: ↑Sun Feb 19, 2017 6:53 am
Actually, I have no idea
I've played for, like, 5-7 minutes trying all the stuff I can do and the gameplay was rather smooth - even when I found some water and dove into it.
Still haven't the chance to test on Windows, though.
Thanks for testing it! I started removing some things and was able to decrease the VRAM usage to about 50% and increased the performance a little bit. I hope this is enough. Also I was able to fix the shader thanks to you
I will post further results if the game starts being playable again
I've just uploaded the first stable version, it should run much smoother now. Sadly, thanks to my fancy launcher, it can only be played on windows at the moment.
Error: lovumAPI.lua:125: cannot resume dead coroutine
stack traceback:
[C]: in function 'pcall'
lovumAPI.lua:143: in function
[C]: in function 'oldErrorFunction'
lovumAPI.lua:125: in function 'error'
states/game/client/render/final.lua:148: in function 'render'
states/game/client/client.lua:46: in function 'draw'
main.lua:61: in function 'draw'
run.lua:44: in function
[C]: in function 'xpcall'
Also, somebody had an issue with the launcher. Please help me by giving me more information.
AnRu wrote: ↑Tue May 02, 2017 11:39 am
I would like to see .love file for linux testing, don't have opportunity to run on Windows
Sure, but I need some help: my launcher downloads the love2d framework and the .love game and launches it via os.execute. Works fine on Windows, but I have no idea how to do so on Linux. I don't even know what the love2d framework for linux is (the files inside the .deb file).
The idea of the launcher was to auto install and update only the .love file independent from the OS. Also, I failed on recognizing 32 or 64 bit OS. Please don't ask me why I have to make everything more difficult than it should be
If it is not possible to do what I'm looking for, the user can launch the game manually. It will just open the folder containing the .love file. I'm working on it as a temporary solution.