Physics/Box2D: prismatic joints?

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
User avatar
Chroteus
Citizen
Posts: 89
Joined: Wed Mar 20, 2013 7:30 pm

Re: Physics/Box2D: prismatic joints?

Post by Chroteus »

I think you should leave Box2D implementation, unless it causes low performance. The bouncing of the balls looks pretty good !
Post Reply

Who is online

Users browsing this forum: Bing [Bot], Google [Bot] and 5 guests