A few months ago I found myself entertained with breaking down files into binary data, then converting that binary data into an image to look at (for who knows what reason...) comprised of each pixel (either black or white) signifying a binary switch when I noted that for plaintext the image was smaller in filesize than their ".txt" originals.
It then occurred to me that I could lower the pixel count by assigning each pixel a single color but a different alpha value based on its ASCII value, and thus lua-ibyte was born (for - once again - no particular purpose).
While this really isn't much of a library, I thought I'd share it anyway. Utilizing PNG's lossless data compression, one can actually reduce plaintext data to a much smaller size, as well as obfuscating that data in a small way. I'll be using it in the future to compress and obfuscate save data, but all it really is good for is data visualization.
You can find it on github: https://github.com/Hikitsune-Red/lua-ibyte
lua-ibyte [simple, plaintext compression]
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- Prole
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- zorg
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Re: lua-ibyte [simple, plaintext compression]
Hi and welcome to the forums!
The game Spore also saved data into PNG as well, though in a different way.
The pairs iterator does not have a defined order, so there's very little chance of you getting back the original permutation of the data...
That said, your edat variable holds a numerically indexed table, so you should use ipairs (or just a numeric for, as you're using elsewhere) instead.
That and it can be optimized greatly, if you'd choose to.
Edit: I was bored;
Data munging like this is always fun.Hikitsune-Red wrote: ↑Fri Mar 24, 2017 2:40 pm A few months ago I found myself entertained with breaking down files into binary data, then converting that binary data into an image to look at (for who knows what reason...) comprised of each pixel (either black or white) signifying a binary switch
The game Spore also saved data into PNG as well, though in a different way.
Yes, because the png format allows lossless (deflate, as in zip) compression.Hikitsune-Red wrote: ↑Fri Mar 24, 2017 2:40 pmwhen I noted that for plaintext the image was smaller in filesize than their ".txt" originals.
Technically, you could lower the pixel count more, if you used all 4 (R,G,B,A) channels to store data.Hikitsune-Red wrote: ↑Fri Mar 24, 2017 2:40 pmIt then occurred to me that I could lower the pixel count by assigning each pixel a single color but a different alpha value based on its ASCII value, and thus lua-ibyte was born (for - once again - no particular purpose).
But it is a librarly.Hikitsune-Red wrote: ↑Fri Mar 24, 2017 2:40 pmWhile this really isn't much of a library, I thought I'd share it anyway. Utilizing PNG's lossless data compression, one can actually reduce plaintext data to a much smaller size, as well as obfuscating that data in a small way. I'll be using it in the future to compress and obfuscate save data, but all it really is good for is data visualization.
Okay, so i checked the code out, and i believe there may be an issue with it;Hikitsune-Red wrote: ↑Fri Mar 24, 2017 2:40 pmYou can find it on github: https://github.com/Hikitsune-Red/lua-ibyte
Code: Select all
for i, b in pairs(edat) do
That said, your edat variable holds a numerically indexed table, so you should use ipairs (or just a numeric for, as you're using elsewhere) instead.
That and it can be optimized greatly, if you'd choose to.
Edit: I was bored;
Code: Select all
-- alternate version
local altVer = { }
function altVer.decode(imgData)
local i, j = 0, 0
local r, g, b, a = imgData:getPixel(i, j)
r = r * 0x1000000
g = g * 0x10000
b = b * 0x100
a = a * 0x1
local length = r + g + b + a
local count = 0
i = i + 1
local size = imgData:getWidth()
local strData = {}
local k = i
while k <= (size * size) - 1 do
r, g, b, a = imgData:getPixel(i, j)
if count > length then break end
strData[#strData + 1] = string.char(r)
count = count + 1
if count > length then break end
strData[#strData + 1] = string.char(g)
count = count + 1
if count > length then break end
strData[#strData + 1] = string.char(b)
count = count + 1
if count > length then break end
strData[#strData + 1] = string.char(a)
count = count + 1
i = i + 1
if i >= size then i, j = 0, j + 1 end
k = k + 1
end
return table.concat(strData)
end
function altVer.encode(strData)
local length = #strData
local size = math.ceil(math.sqrt(math.ceil((4 + length) / 4)))
local imgData = love.image.newImageData(size, size)
local i, j = 0, 0
local r, g, b, a
r = math.floor(length / 0x1000000) % 0x100
g = math.floor(length / 0x10000 ) % 0x100
b = math.floor(length / 0x100 ) % 0x100
a = math.floor(length / 0x1 ) % 0x100
imgData:setPixel(i, j, r, g, b, a)
i, j = i + 1, j + 1
r,g,b,a = false, false, false, false
for c in strData:gmatch(".") do
if not r then r = string.byte(c)
elseif not g then g = string.byte(c)
elseif not b then b = string.byte(c)
elseif not a then a = string.byte(c)
end
if r and g and b and a then
imgData:setPixel(i, j, r, g, b, a)
r,g,b,a = false, false, false, false
end
i = i + 1
if i >= size then i, j = 0, j + 1 end
end
if b then imgData:setPixel(i, j, r, g, b, 0)
elseif g then imgData:setPixel(i, j, r, g, 0, 0)
elseif r then imgData:setPixel(i, j, r, 0, 0, 0)
end
local k = (j * size) + i
while k <= (size * size) - 1 do
--imgData:setPixel(x, y, 0, 0, 0, 0)
imgData:setPixel(x, y,
love.math.random(0,255), love.math.random(0,255),
love.math.random(0,255), love.math.random(0,255))
i = i + 1
if i >= size then i, j = 0, j + 1 end
k = k + 1
end
return imgData
end
-- altVer.read() would just be "return love.image.newImageData(imgFile)"
function altVer.write(imgData, fileOut)
if fileOut ~= nil then
if love.filesystem.exists(fileOut) then
love.filesystem.remove(fileOut)
end
imgData:encode("png", fileOut)
end
end
return altVer
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
Re: lua-ibyte [simple, plaintext compression]
But LOVE already has data compression engines built in.
- zorg
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Re: lua-ibyte [simple, plaintext compression]
This imo was nothing more than fun data obfus-(Also please implement me a lib that supports all existing, obscure, archaic, forgotten, not-yet-invented, not-yet-patent-free already-patent-free patent:"it's complicated" data de/compressors pls : 3)-cation, nothing serious... :v
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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