Erase Blocks - my first love game

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zielok
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Erase Blocks - my first love game

Post by zielok »

Hi this is my first post and my first love project "Erase Blocks" It's a simple physics puzzle game.

NEW VERSION!- 01.11.2010
Download here http://www.zielok.com/love/erase.love
require love 0.6.2

Instruction:
Your task is to keep the blocks on the screen.
You can delete block to keep them on the screen
You can delete a block only when "Time to erase" is equal 0
When block out of screen then you lose a one life.
You have 5 lives.
When you lose all your life the game is end.
Last edited by zielok on Mon Nov 01, 2010 8:14 pm, edited 3 times in total.
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arquivista
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Re: Erase Blocks - my first love game

Post by arquivista »

Seems quite good, well done, this is promising. But how to play, instructions seems disabled :S
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zielok
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Re: Erase Blocks - my first love game

Post by zielok »

Yes is disabled because I still working on this. In final release I also add some new features.
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Re: Erase Blocks - my first love game

Post by arquivista »

zielok wrote:Yes is disabled because I still working on this. In final release I also add some new features.
Ah ok, but at least please explain here in forum a bit of game mechanics and why some pieces can be erased and others not.
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zielok
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Re: Erase Blocks - my first love game

Post by zielok »

Ok, I add instruction to my first post.
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arquivista
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Re: Erase Blocks - my first love game

Post by arquivista »

Ah, now makes sense and we know how to do. A bit hard when things pile but fun when we try to click in desperation an out-of-box falling piece. Nice gameplay concept :)
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Tesselode
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Re: Erase Blocks - my first love game

Post by Tesselode »

The rules weren't very well explained, but once I got into it it was pretty interesting. Maybe some nice strategic elements can be worked in?
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ninwa
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Re: Erase Blocks - my first love game

Post by ninwa »

I like it! I think you can do things to make the game play more varied however. Just as an offhand suggestion: what about blocks that, when erased, do various things? You could have a "bomb block", "time slowed block", or "make blocks heavier-block." You get the idea. If a block makes a passive change to the game have timers on the side of when they're going to wear off. You can then form strategies (e.g. you wouldn't normally use a bomb block, but if all blocks are heavier they're not going to go flying everywhere, so only use them while "blocks are heavier" passive change is active.)

The key to interesting gameplay is giving the player a lot of choices which end up interacting in different and interesting ways every time they play. Currently the only choice in your game is to "remove big blocks generally near the edges."

-ninwa :)
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Luca
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Re: Erase Blocks - my first love game

Post by Luca »

To expand on ninwa's input, how about different geometric shapes? You could generate triangular, circular and perhaps even polygonal shapes to mix things up a little. Of course, you should experiment alot if you decide to implement something like this as I imagine it would drastically alter the gameplay.
zielok
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Re: Erase Blocks - my first love game

Post by zielok »

I upload a new version (improved graphics, more sounds)- download link in first post. Now I want make better gameplay (thanks for suggestions).

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