Made a game for my daughter.

Show off your games, demos and other (playable) creations.
User avatar
srcn
Citizen
Posts: 59
Joined: Fri Dec 28, 2012 2:22 am
Location: Tartu
Contact:

Re: Made a game for my daughter.

Post by srcn »

Lovely game, I enjoyed playing it!
I am a mad scientist!
zerocoolisgod
Prole
Posts: 28
Joined: Fri Jan 22, 2016 2:48 am

Re: Made a game for my daughter.

Post by zerocoolisgod »

Thanks, I don't know how often I should update this post. The last three levels are just place holders to test tilesets. I'm currently working on new enemies and bosses. I know the difficulty ramp is really slow, but I'm designing it to the tastes of a 4 year old so... literally a baby game :)
thiama
Prole
Posts: 3
Joined: Sat Jan 28, 2017 12:28 am

Re: Made a game for my daughter.

Post by thiama »

Thanks for the confidence boost... I died on level 2 and I'm not 4 years old...

Really liked the game man! Thanks a lot for sharing it.
xsw
Prole
Posts: 13
Joined: Sat Dec 31, 2016 8:26 am

Re: Made a game for my daughter.

Post by xsw »

Nice little game.

Maybe make the character walk/run just a tad bit faster, to make it match the speed of jumps better.
User avatar
4aiman
Party member
Posts: 262
Joined: Sat Jan 16, 2016 10:30 am

Re: Made a game for my daughter.

Post by 4aiman »

Just cool ^_________^
zerocoolisgod
Prole
Posts: 28
Joined: Fri Jan 22, 2016 2:48 am

Re: Made a game for my daughter.

Post by zerocoolisgod »

Update 2017-05-27
- complete GUI overhaul
- enemy spawners
- level work
- sub weapon system
- dragonflies (candles from Castlevania)
- enemies have a chance of dropping health or sub weapon energy

Working on
- 2 or 4 new enemy types
- 3 more sub weapons
- 4 boss fights
- 4 total "Acts" each containing 4 or 5 short "stages" and a boss fight.
(I have 1 act and its 5 stages "done.")
- character select; just palette swaps and a “prince”, the kid likes picking from the different colored princesses, I might connect the palette swaps to the different sub weapons like mega man.

- general balancing
item drops rates
enemy damage and placement
etc.

Download in the original post.
User avatar
HanaIndiana
Prole
Posts: 12
Joined: Fri Jul 10, 2015 12:48 am
Location: Northern CA
Contact:

Re: Made a game for my daughter.

Post by HanaIndiana »

Really adorable game, and smooth controls
PumpkinMouse
Prole
Posts: 1
Joined: Sat Jun 17, 2017 3:47 am

Re: Made a game for my daughter.

Post by PumpkinMouse »

Nice game!

For chiptune music, I personally prefer famitracker. It's designed to emulate the classic NES sounds. It's also simpler than most trackers out there.
User avatar
zorg
Party member
Posts: 3468
Joined: Thu Dec 13, 2012 2:55 pm
Location: Absurdistan, Hungary
Contact:

Re: Made a game for my daughter.

Post by zorg »

PumpkinMouse wrote: Sat Jun 17, 2017 3:53 am For chiptune music, I personally prefer famitracker. It's designed to emulate the classic NES sounds. It's also simpler than most trackers out there.
Citation needed :3
Personally, i find sampler-based trackers simpler, but to each their own.
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
zerocoolisgod
Prole
Posts: 28
Joined: Fri Jan 22, 2016 2:48 am

Re: Made a game for my daughter.

Post by zerocoolisgod »

Update 2017-09-25
Its all but a full game now.
- 16 levels over 4 acts
- A Boss Fight
- Music by Eric Skiff http://ericskiff.com/music/

Working on
- Re arrange the music
- Refined Sprite work, give each enemy a more distinct look.
- character select; just palette swaps and a “prince”, the kid likes picking from the different colored princesses, I might connect the palette swaps to the different sub weapons like mega man.

- general balancing
item drops rates
enemy damage and placement
etc.

I'd love to hear about any bugs or balancing issues you folks may find.

Download in the original post.
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 1 guest