Platformer Game using PHSYICS!!!

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TylertheDesigner
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Re: Platformer Game using PHSYICS!!!

Post by TylertheDesigner »

I need some help from the Love veterans. I am not a very good programmer, and seem to have hit a bug I am unable to fix. Occasionally, when the player moves through to a new tile, the program crashes. I assume this is an issue with the physics, but I have tried everything I could think of. As it stands right now, whenever you switch locations it destroys all of the physics shapes from the last tile and builds new ones for the new tile. The link to the game is here:

http://gamejolt.com/freeware/games/arca ... tion/3505/
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TylertheDesigner
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Re: Platformer Game using PHSYICS!!!

Post by TylertheDesigner »

Just a quick fyi to the love community- this game was submitted into the IGF. Also, I have been hounding a group of publishers regarding getting it officially released next year. HOORAY! I just hope I can fix that damned crash bug soon :(
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arquivista
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Re: Platformer Game using PHSYICS!!!

Post by arquivista »

TylertheDesigner wrote: Also, I have been hounding a group of publishers regarding getting it officially released next year. HOORAY!
Ouuuch! Did the LOVE community helped after all a future commercial project? This is against Love beliefs, we gonna all burn in hell, bad karma, bad karma... :D
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vrld
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Re: Platformer Game using PHSYICS!!!

Post by vrld »

TylertheDesigner wrote:Also, I have been hounding a group of publishers regarding getting it officially released next year.
Congratulations! That game is beautiful :)
Also: what crashes?
arquivista wrote:This is against Love beliefs
How do you figure? Nobody said that.
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Gnx
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Re: Platformer Game using PHSYICS!!!

Post by Gnx »

TylertheDesigner wrote:I need some help from the Love veterans. I am not a very good programmer, and seem to have hit a bug I am unable to fix. Occasionally, when the player moves through to a new tile, the program crashes. I assume this is an issue with the physics, but I have tried everything I could think of. As it stands right now, whenever you switch locations it destroys all of the physics shapes from the last tile and builds new ones for the new tile. The link to the game is here:

http://gamejolt.com/freeware/games/arca ... tion/3505/
Yeah, we need a bit more to give suggestions. Though if you are actually using the :destroy() method for shapes - don't.
Instead move your shapes outside the physics world and remove the references to them and let the garbage collecting pick them up(but this is just a guess of what even the problem might be).
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nevon
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Re: Platformer Game using PHSYICS!!!

Post by nevon »

arquivista wrote:
TylertheDesigner wrote: Also, I have been hounding a group of publishers regarding getting it officially released next year. HOORAY!
Ouuuch! Did the LOVE community helped after all a future commercial project? This is against Love beliefs, we gonna all burn in hell, bad karma, bad karma... :D
Whut..? Several members are working or have been working on commercial projects. I don't know anyone here who doesn't approve of commercializing games made using Löve.
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arquivista
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Re: Platformer Game using PHSYICS!!!

Post by arquivista »

Ok sorry, I ask apologize to those I offended. It was to be percepted as a self-joke to the usual belief and defense by this community of Love's open-source spirit with free and gratutious distribution, no encrypt, no compile, and the other attached concepts. I will "retract my fangs".
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TylertheDesigner
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Re: Platformer Game using PHSYICS!!!

Post by TylertheDesigner »

I would love to receive any help from the LoVe community on this. The commercial release is not definite in any respect, but it is a possibility. If you guys would like the source to the game, you know how to get it (and I can make a zip for you guys in particular)
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Robin
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Re: Platformer Game using PHSYICS!!!

Post by Robin »

I thought arquivista's comment was only tongue in cheek... anyway, I seem to be unable to download your game, Tyler. :(
Help us help you: attach a .love.
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TylertheDesigner
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Re: Platformer Game using PHSYICS!!!

Post by TylertheDesigner »

Which link are you attempting to use Robin?
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