hi airstruck. at that particular moment, I was thinking about a certain tutorial I was watching that finished with the concept of game physics. They were using some physics world thing, but I'm sort of pushing that aside and going back reviewing the basics of lua, and taking the basic tutorials on this site. Then I'll go back to looking for advanced lua stuff. I'll definitely have more questions soon (i always do). When that time comes i'll definitely be more specific (and hopefully not include a rant).airstruck wrote: ↑Wed Feb 08, 2017 7:55 pmCan you expand on that a little? It sounds like you have the basics down and are having some trouble putting it all together, but I also get the impression that you feel there's some specific concept that's not being covered adequately. I know it's not easy to do without being more familiar with whatever that concept is, but can you try to explain what exactly you're getting stumped on?yougetagoldstar wrote:then when you get to the critical information, the information that actually makes a game, the learning curve skyrockets, and explanations seemed rushed
Thanks for those links Beelz, I'm checking them out now, seems like they cover some things I'm gonna run into. and if anyone has more advice/pointers my ears are open!!
hmm... somehow that painting analogy is uplifting. thanks for that santos, and thank you all for your comments. it's surprisingly helpful to think about this differently, if anything because it makes me think less about how hard this is gonna be.
at least I got my starting test image to show up on the screen last night. love.graphics.newImage? I can handle that. now i gotta figure out how to animate my character sprite sheet again. sigh. here we go.