General discussion about LÖVE, Lua, game development, puns, and unicorns.
Sheepolution
Party member
Posts: 264 Joined: Mon Mar 04, 2013 9:31 am
Location: The Netherlands
Contact:
Post
by Sheepolution » Fri Feb 03, 2017 9:03 pm
Hey folks, me and rxi (and josefnpat?) are hosting a
LÖVE Jam !
Rules
Your game needs to be made with LÖVE
The game must be made during the jam — existing basecode and libraries can be used
You can work alone or as a team
The theme is Companion — use of the theme is optional but is provided as inspiration
Resources
Check out these *amazing* libraries and tools to speed up your game development!
There is the wiki and some *great* tutorials out there that teach you how to use LÖVE!
Join the *fabulous* forum and irc to discuss the jam and other LÖVE things!
Get a *cool* intro by using the community made LÖVE splashes!
Hopefully you will join us!
josefnpat
Inner party member
Posts: 955 Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:
Post
by josefnpat » Fri Feb 03, 2017 9:12 pm
Wooooo! Super excited! Doesn't matter what you make, just make something with love!
Missing Sentinel Software |
Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
evgiz
Citizen
Posts: 83 Joined: Mon Aug 29, 2016 11:05 pm
Contact:
Post
by evgiz » Fri Feb 03, 2017 10:38 pm
Sounds awesome! Will definitely join this if I can, hopefully we'll see tons of great LÖVE games!
Rubix
Prole
Posts: 5 Joined: Mon Jan 30, 2017 10:12 pm
Location: Arizona, United States
Post
by Rubix » Fri Feb 03, 2017 10:39 pm
Ah I would really like to participate, but we just did the Global Game Jam and I should probably spend this weekend working on our main project. I'm excited to check out the games that come out of this though!
davisdude
Party member
Posts: 1154 Joined: Sun Apr 28, 2013 3:29 am
Location: North Carolina
Post
by davisdude » Fri Feb 03, 2017 11:06 pm
I should actually be able to make it this time. We'll see
Maybe next time
Last edited by
davisdude on Wed Feb 15, 2017 1:36 pm, edited 1 time in total.
GitHub |
MLib - Math and shape intersections library |
Walt - Animation library |
Brady - Camera library with parallax scrolling |
Vim-love-docs - Help files and syntax coloring for Vim
NykolaR
Prole
Posts: 5 Joined: Tue Jan 17, 2017 2:23 am
Contact:
Post
by NykolaR » Fri Feb 03, 2017 11:23 pm
I'll join in, why not!
I'm glad there's a few weeks notice, because otherwise I'd have probably been too busy with my main project, but I'll make the time to take a weekend break. Gonna be fun!
Sir_Silver
Party member
Posts: 286 Joined: Mon Aug 22, 2016 2:25 pm
Contact:
Post
by Sir_Silver » Sat Feb 04, 2017 3:28 am
Cool I'm thinking about participating in this!
ken.athomos
Citizen
Posts: 77 Joined: Fri Aug 05, 2016 10:13 am
Location: Philippines
Post
by ken.athomos » Sat Feb 04, 2017 6:32 am
This is neat
I would be looking forward to what ever projects are passed here
(could get some good "case studies" from the passed ones)
Karai17
Party member
Posts: 930 Joined: Sun Sep 02, 2012 10:46 pm
Post
by Karai17 » Sat Feb 04, 2017 9:55 am
Tempting...
Sir_Silver
Party member
Posts: 286 Joined: Mon Aug 22, 2016 2:25 pm
Contact:
Post
by Sir_Silver » Sun Feb 05, 2017 4:26 am
My friends and I were discussing the rules of the jam and we were unclear about this rule:
"The game must be made during the jam — existing basecode and libraries can be used"
What exactly is existing basecode, and can unfinished code written for a game a long time ago be considered existing basecode?
Users browsing this forum: No registered users and 2 guests