I think bartbes meant that instead of calling require "love.myModule" in boot.lua you could have done it in main.lua or any other Lua file that is part of your project and not necesarily inside of LÖVE source code.
PS (not related to what I just explained): You could also dynamically compile your module into a .dll or .so file without the need for it to be part of LÖVE
[Solved] Adding a new module to Love, help!
Forum rules
Before you make a thread asking for help, read this.
Before you make a thread asking for help, read this.
- Positive07
- Party member
- Posts: 1014
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Re: [Solved] Adding a new module to Love, help!
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Who is online
Users browsing this forum: Google [Bot] and 11 guests