Sorry, I really didn't noticed the hp bar and the slow decreasing wasn't very perceptive. Also making the hp the same colour than the ship wasn't good for understanding that and I thought that was part of the ship. And things at the start happen so fast and furious that we need concentrate running and firing so couldn't figure out the hp decrease.Codiak wrote:Ok I could make it so that you first face one ship, then two, then three and then the max of four. There is a difficulty change, if you keep destroying the blue ships you will come across tougher green ships and then red ships. There is a hp bar but maybe you're saying a number would be better? I think having a fullscreen toggle would be best.
The bar itself is fine but need a different color for sure. Also a box/line surrounding hp bar could be helpful for notice better the hp decrease and the amount of damage already taken.
Increasing the ships like you said would be great because it's already a bit hard to survive the initial swarm of blue ships. I'd love to reach the green and red ones but the blue one seems to regenerate too quickly in our back
Another sugestion that could be nice. When hit our ship could change briefly color so we can notice better bullet hits.
Resolution switch would be perfect.
P.S. After a lot of running and running around the screen border to stay alive I finally saw a green one.