I'm pretty sure what xNick1 wrote would work in any device. It doesn't deal with multitouch so it will only detect a single finger, but it will work nonetheless.
If you need multitouch then what 4aiman said is better fit for the task.
Note that the first finger is mapped to the [wiki]love.mouse[/wiki] module, while if you need multitouch you should use [wiki]love.touch[/wiki] module
"Questions that don't deserve their own thread" thread
Forum rules
Before you make a thread asking for help, read this.
Before you make a thread asking for help, read this.
- Positive07
- Party member
- Posts: 1014
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Re: "Questions that don't deserve their own thread" thread
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: "Questions that don't deserve their own thread" thread
Thanks man.Positive07 wrote:I'm pretty sure what xNick1 wrote would work in any device. It doesn't deal with multitouch so it will only detect a single finger, but it will work nonetheless.
If you need multitouch then what 4aiman said is better fit for the task.
Note that the first finger is mapped to the [wiki]love.mouse[/wiki] module, while if you need multitouch you should use [wiki]love.touch[/wiki] module
Very useful info as always
Re: "Questions that don't deserve their own thread" thread
Hello, it's my first time of this forum so sorry if I sound dumb.
So I was playing with the flux tweening library and I wanted to tween the radius of my object so it can follow my mouse smoothly
but when the radius go from -3 to 3 the tweening go the other way around.
I understand that it's because i divide by 0 in the radius operation but I don't know how to correct it.
I you don't understand what i'm trying to say just play my code and you will understand directly.
thanks.
So I was playing with the flux tweening library and I wanted to tween the radius of my object so it can follow my mouse smoothly
but when the radius go from -3 to 3 the tweening go the other way around.
I understand that it's because i divide by 0 in the radius operation but I don't know how to correct it.
I you don't understand what i'm trying to say just play my code and you will understand directly.
thanks.
-
- Party member
- Posts: 134
- Joined: Tue Mar 29, 2011 11:05 pm
Re: "Questions that don't deserve their own thread" thread
Ok I went from here, I didn't use flux because I just wanted to see the issue you had, maybe this helps?c4p14in3_ wrote:... I wanted to tween the radius of my object so it can follow my mouse smoothly...
Code: Select all
--- Settings
local trackDelay = 0.9 -- Slows down the tracking as it come closer to the target
local trackSpeed = 2 -- General speed of the tracking
--- Locals
local rectangle = nil
local centreX, centreY = nil, nil
local repereX, repereY = nil, nil
local angle = 0
local currentAngle = 0
local deltaAngle = 0
function love.load()
rectangle = love.graphics.newImage("rectangle.jpg")
centreX, centreY = rectangle:getDimensions()
centreX = centreX * 0.5
centreY = centreY * 0.5
repereX, repereY = love.graphics.getDimensions()
repereX = repereX * 0.5
repereY = repereY * 0.5
end
function love.update(dt)
--- Problem #1
-- This effectively goes from 0 to 180 (in degrees) if the mouse was below the centre and 0 to -180 when above:
angle = math.atan2((love.mouse.getY() - repereY), (love.mouse.getX() - repereX))
-- So I re-purpose the angle to go from 0 -> 360:
local angle_deg = math.deg(angle)
if angle_deg < 0 then
angle_deg = angle_deg + 360
end
angle = math.rad(angle_deg)
--- Problem #2
-- We create a new variable to store the current 'rendering' angle of the shape;
-- and we can slowly transition it towards the target angle.
-- So I start with the difference between the two, which would be positive if the shape
-- needs to track clockwise to the mouse, and negative to track anti-clockwise:
deltaAngle = (angle - currentAngle)
--- Problem #3
-- The cross over from any point at 360 -> 0 degrees would make the transition loop all the way around;
-- so correct the deltaAngle to just continue:
if math.deg(deltaAngle) < -180 then
deltaAngle = math.rad(math.deg(deltaAngle) + 360)
end
-- Finally, slowly transition the current angle towards the target angle:
currentAngle = currentAngle + (deltaAngle * trackDelay * dt) * trackSpeed
-- currentAngle = angle -- This would be the original movement
end
function love.mousepressed(mouseX, mouseY, button)
if button == 1 then
repereX = mouseX
repereY = mouseY
end
end
function twoDP(val)
return string.format("%5.2f", val)
end
function love.draw()
love.graphics.line(0, repereY, 800, repereY)
love.graphics.line(repereX, 0, repereX, 600)
love.graphics.draw(rectangle, repereX, repereY, currentAngle, _, _, centreX, centreY)
love.graphics.print("mouse angle: " .. twoDP(angle) .. ", " .. twoDP(math.deg(angle)), 0, 0)
love.graphics.print("current angle: " .. twoDP(currentAngle) .. ", " .. twoDP(math.deg(currentAngle)), 0, 30)
love.graphics.print("delta angle: " .. twoDP(deltaAngle) .. ", " .. twoDP(math.deg(deltaAngle)), 0, 60)
end
If the thing is rotating one way, and you move the mouse the other way the transition looks a bit 'hard' when it changes direction... maybe it needs something clever here to make it softer.
Also, sometimes it goes a full ~270 degrees when it could just go -90. There might be a glitch somewhere, Sorry :/
- zorg
- Party member
- Posts: 3470
- Joined: Thu Dec 13, 2012 2:55 pm
- Location: Absurdistan, Hungary
- Contact:
Re: "Questions that don't deserve their own thread" thread
Just do math.abs() on it so the sign won't matter... though that may not work as you want it to either.c4p14in3_ wrote:(...)
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
- Contact:
Re: "Questions that don't deserve their own thread" thread
After over 90 pages of.. well, a mess, I think it's time we close this topic. If you've got a question you feel doesn't deserve its own thread: don't ask it. And if that doesn't help, it clearly deserves its own thread.
Who is online
Users browsing this forum: Google [Bot] and 2 guests