Hello,
I'm new to LÖVE. I was wondering what are some of the basic system requirements to run LÖVE?
I'm currently working from my dad's old netbook. It's specs are 1.5 Ghz Intel Atom processor, 2 GB RAM, Intel GMA graphics card, OpenGL 1.1 and Windows 7 starter edition (OS).
Is it possible for me to run LÖVE with those specs?
Also, on an unrelated note, if I were to make a game using LÖVE would I be able to upload it on Google Play?
System requirements to run LÖVE
Re: System requirements to run LÖVE
I'm not sure about the specs, but it is possible to upload games on the Play store. Check out this if you're not experienced with building/compiling/etc.
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
- zorg
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Re: System requirements to run LÖVE
OpenGL 1.1 might be a problem, but why not just download it and try to run it?
Then tell us what happened.
Then tell us what happened.
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
Re: System requirements to run LÖVE
LÖVE 0.10.x will require at least OpenGL 2.1, and even LÖVE 0.9 might require OpenGL 1.4 iirc, so I'd say it shouldn't run on your PC on Windows. You still have some chance of having it run on Linux though.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: System requirements to run LÖVE
I'm pretty sure v0.9.2 should work, so long as you avoid shaders and canvases. You'd have to try it out to know I guess.
- ken.athomos
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Re: System requirements to run LÖVE
On the chance that it does run, be prepared for bugs and glitches that could pop up due to the hardware incompatibilities.
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