Hello All,
How can I convert a number to string?
Thank you very much for help.
Greetings,
Gal Zsolt
(~ CalmoSoft ~)
Convert a number to string
- zorg
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Re: Convert a number to string
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
Re: Convert a number to string
Hello Zorg,
Thank you very much for your helpful reply.
Greetings,
Gal Zsolt
(~ CalmoSoft ~)
Thank you very much for your helpful reply.
Greetings,
Gal Zsolt
(~ CalmoSoft ~)
Re: Convert a number to string
Hello Zorg,
I read the next in attached page:
>>>Conversely, whenever it finds a number where it expects a string, Lua converts the number to a string<<<
I have the next code but it does not work.
What do I wrong?
Code:
Greetings,
Gal Zsolt
(~ CalmoSoft ~)
I read the next in attached page:
>>>Conversely, whenever it finds a number where it expects a string, Lua converts the number to a string<<<
I have the next code but it does not work.
What do I wrong?
Code:
Code: Select all
function love.draw()
for row = 1, 4 do
for col = 1, 4 do
love.graphics.print(nr, printx, printy)
love.graphics.rectangle('line', row*40, col*40, 40, 40)
love.graphics.print((row-1)*4+col, row*40, col*40)
end
end
end
function love.mousepressed(x, y, button, istouch)
if button == 1 then -- Versions prior to 0.10.0 use the MouseConstant 'l'
if (x>=20 and x<=60 and y>=20 and y<=60) then
nr = 99
end
printx = x
printy = y
end
end
Gal Zsolt
(~ CalmoSoft ~)
Re: Convert a number to string
I'm not sure which variable is giving you an error, but you could try the function tostring.
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Re: Convert a number to string
Hello Davisdude,
Now I have the next code but it still does not work.
Please send me a sample.
Code:
Gal Zsolt
(~ CalmoSoft ~)
Now I have the next code but it still does not work.
Please send me a sample.
Code:
Greetings,function love.draw()
for row = 1, 4 do
for col = 1, 4 do
love.graphics.print(str, printx, printy)
love.graphics.rectangle('line', row*40, col*40, 40, 40)
love.graphics.print((row-1)*4+col, row*40, col*40)
end
end
end
function love.mousepressed(x, y, button, istouch)
if button == 1 then -- Versions prior to 0.10.0 use the MouseConstant 'l'
printx = x
printy = y
if (x>=20 and x<=60 and y>=20 and y<=60) then
nr = 99
str=tostring(nr)
end
end
end
Gal Zsolt
(~ CalmoSoft ~)
Re: Convert a number to string
Hello Davisdude,
Now I have the next code and it works properly.
Thank you very much for your help.
Code:
Greetings,
Gal Zsolt
(~ CalmoSoft ~)
Now I have the next code and it works properly.
Thank you very much for your help.
Code:
Code: Select all
function love.load()
love.graphics.setNewFont(30)
button = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, "---", "Scramble", "Reset"}
end
function reset()
love.graphics.clear()
button = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, "---", "Scramble", "Reset"}
for row = 1, 4 do
for col = 1, 4 do
item = (row-1)*4+col
love.graphics.print(tostring(button[item]), col*40, row*40)
love.graphics.rectangle('line', col*40, row*40, 40, 40)
end
end
end
function scramble()
for n = 1, 100 do
love.graphics.clear()
for m = 1, 16 do
if button[m] == "---" then
empty = m
end
end
tile = love.math.random(1, 16)
love.timer.sleep(0.01)
up = (empty == (tile - 4))
down = (empty == (tile + 4))
left = ((empty == tile - 1) and (tile % 4 ~= 1))
right = ((empty == tile + 1) and (tile % 4 ~= 0))
move = (up or down or left or right)
if (move == true) then
button[empty] = button[tile]
button[tile] = "---"
empty = tile
end
end
for row = 1, 4 do
for col = 1, 4 do
item = (row-1)*4+col
love.graphics.print(tostring(button[item]), col*40, row*40)
love.graphics.rectangle('line', col*40, row*40, 40, 40)
end
end
love.graphics.print(button[17], 40, 200)
love.graphics.rectangle('line', 40, 200, 160, 40)
love.graphics.print(button[18], 40, 240)
love.graphics.rectangle('line', 40, 240, 160, 40)
--reset()
end
function love.draw()
for row = 1, 4 do
for col = 1, 4 do
item = (row-1)*4+col
love.graphics.print(tostring(button[item]), col*40, row*40)
love.graphics.rectangle('line', col*40, row*40, 40, 40)
end
end
love.graphics.print(button[17], 40, 200)
love.graphics.rectangle('line', 40, 200, 160, 40)
love.graphics.print(button[18], 40, 240)
love.graphics.rectangle('line', 40, 240, 160, 40)
end
function love.mousepressed(x, y, button, istouch)
if button == 1 then
if (x>=40 and x<=80 and y>=40 and y<=80) then
btn = 1
reset()
end
if (x>=80 and x<=120 and y>=40 and y<=80) then
btn = 2
end
if (x>=120 and x<=160 and y>=40 and y<=80) then
btn = 3
end
if (x>=160 and x<=2000 and y>=40 and y<=80) then
btn = 4
end
if (x>=40 and x<=80 and y>=80 and y<=120) then
btn = 5
end
if (x>=80 and x<=120 and y>=80 and y<=120) then
btn = 6
end
if (x>=120 and x<=160 and y>=80 and y<=120) then
btn = 7
end
if (x>=160 and x<=200 and y>=80 and y<=120) then
btn = 8
end
if (x>=40 and x<=80 and y>=120 and y<=160) then
btn = 9
end
if (x>=80 and x<=120 and y>=120 and y<=160) then
btn = 10
end
if (x>=120 and x<=160 and y>=120 and y<=160) then
btn = 11
end
if (x>=160 and x<=200 and y>=120 and y<=160) then
btn = 12
end
if (x>=40 and x<=80 and y>=160 and y<=200) then
btn = 13
end
if (x>=80 and x<=120 and y>=160 and y<=200) then
btn = 14
end
if (x>=120 and x<=160 and y>=160 and y<=200) then
btn = 15
end
if (x>=160 and x<=200 and y>=160 and y<=200) then
btn = 16
end
if (x>=40 and x<=200 and y>=200 and y<=240) then
btn = 17
scramble()
end
if (x>=40 and x<=200 and y>=240 and y<=280) then
btn = 18
reset()
end
end
end
Gal Zsolt
(~ CalmoSoft ~)
- Attachments
-
- CalmoSoftPuzzleGame.love
- (981 Bytes) Downloaded 168 times
Last edited by CalmoSoft on Wed Dec 28, 2016 11:01 pm, edited 6 times in total.
Re: Convert a number to string
When program crashes, you are given an error screen (error text also dumped into the terminal). It points to an exact location where the error occurred, and also gives exact reason why. Try using that information to trace down to the source of the problem. Often enough, problem is very simple to resolve, saving you time waiting on others to assist you with this.
Re: Convert a number to string
Hello Raidho66,
You are right.
Excuse me.
Now I have attached my file.
Gretetings,
Gal Zsolt
(~ CalmoSoft ~)
You are right.
Excuse me.
Now I have attached my file.
Gretetings,
Gal Zsolt
(~ CalmoSoft ~)
- Attachments
-
- CalmoSoftPuzzleGame.love
- (981 Bytes) Downloaded 184 times
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