LoveWars prototype/demo
- nevon
- Commander of the Circuloids
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Re: LoveWars prototype/demo
Seems to be holding at 60-61 fps for me as well.
Re: LoveWars prototype/demo
just added pre-calculated quads
unit preview on the side
and color fading on selection
unit preview on the side
and color fading on selection
Bartoleo
- TechnoCat
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Re: LoveWars prototype/demo
It's getting there!
Re: LoveWars prototype/demo
added now, movement (you must first select your player's unit, then click on red squares, I must add the red arrow to show movement, re-click to conferm movement)
added finish turn in left-bottom corner to finish turn and change player (showed on top)
added finish turn in left-bottom corner to finish turn and change player (showed on top)
Bartoleo
Re: LoveWars prototype/demo
added 'circles' to show movement in selection of movements
added 'circles' to show possible hits
can you tell me your FPS, please?
thanks
added 'circles' to show possible hits
can you tell me your FPS, please?
thanks
Bartoleo
- nevon
- Commander of the Circuloids
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Re: LoveWars prototype/demo
Holding steady at 61 fps.bartoleo wrote:added 'circles' to show movement in selection of movements
added 'circles' to show possible hits
can you tell me your FPS, please?
thanks
- arquivista
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Re: LoveWars prototype/demo
60, drops sometimes and rarely to 59 or 57.bartoleo wrote:added 'circles' to show movement in selection of movements
added 'circles' to show possible hits
can you tell me your FPS, please?
thanks
But again, I believe you are too much concerned with FPS for this type of game (turn based AP game). It will be and should be almost always 60's with little drops. Well and if it falls more than that is because like the other time some drawing routine it's "eating" the resources.
Anyway is improving well.
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- arquivista
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Re: LoveWars prototype/demo
we need now 'destruction'...bartoleo wrote:added new turn 'fading' message, movement
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Re: LoveWars prototype/demo
yeah
and 'construction'
and network
and AI
and objectives
and
beatiful graphics, music...
thank you for supporting
and 'construction'
and network
and AI
and objectives
and
beatiful graphics, music...
thank you for supporting
Bartoleo
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