Why use threads?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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pgimeno
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Re: Why use threads?

Post by pgimeno »

Well, queue-able sources can be used with 0.9 and 0.10 too, just with a lib. I've been considering generated engine noise for Thrust II Reloaded, and doing it in a thread could be handy.
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