Is the 32bit version still planned? And I'm super interested by the AppImage version too!
Btw what's the plan with this, make it available on the Game Distribution wiki page?
That's a good point. I've attached the new formats, so people can test those too. Next, I want to make it easier for everyone to build their fused games using this, then do a 32-bit build (though everyone should be using a 64-bit os these days...). And then.. I'll probably put the portable binaries up for download and link the scripts I use to build everything on Game Distribution, I guess.
EDIT: Btw, for those new to flatpak (I know I was), you can supposedly install the file using 'flatpak install --bundle <filename>', but you'll need to install the dependency, org.freedesktop.Platform, yourself.
bartbes wrote:(though everyone should be using a 64-bit os these days...)
I promise I'll do before 2038!
Seriously though, I'm waiting for the next Debian release. Until then, I will only be able test when there are 32 bit binaries, or on occasion, using a borrowed 64-bit machine, but that's slower.
As far as I'm concerned compilation isn't a creative work, so I assert no copyright on the binaries themselves .
Seriously, though, the licensing situation is exactly the same as the windows binaries, except libstdc++ which is.. weird.
IANAL but I think you are allowed to redistribute libstdc++ along with closed-source programs (see also this FSF page).
Otherwise, you can just remove libstdc++, only slightly reducing portability in the process.