Hello peeps!
For the first time I used Love2d in a game jam. I made this small adventure-like game which I could not add more content with some cool people I met at the jam site.
LD37 Game - DarkRoom
LD37 Game - DarkRoom
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- DarkRoom.love
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I am a mad scientist!
Re: LD37 Game - DarkRoom
That was a short but cool experience, good job! The storytelling was quite good, and the graphics are nice. I'll make sure to leave my vote on your entry!
Computer science student and part time game dev! Currently working on Depths of Limbo!
Check out the game website DepthsOfLimbo.com!
And my personal website with all my projects evgiz.net!
Check out the game website DepthsOfLimbo.com!
And my personal website with all my projects evgiz.net!
Re: LD37 Game - DarkRoom
Thanks Evgiz. Spending almost a day only discussing the story left us with no story at all :0) I had to cut it all to present a finished game. But i'm not upset maybe add stuff later just to make it worth playing.
I am a mad scientist!
Re: LD37 Game - DarkRoom
Interesting and different game, in a good way. You have managed to make a game that looks and feels very coherent, and solid. The writing is good and the idea is great
It is worth playing already, but you should definatly keep working on it. Let me know when theres an updated version, would love to try it out!
Well done!
PS. Below is the link to the LD page, so that others can rate it as well
http://ludumdare.com/compo/ludum-dare-3 ... &uid=32379
It is worth playing already, but you should definatly keep working on it. Let me know when theres an updated version, would love to try it out!
Well done!
PS. Below is the link to the LD page, so that others can rate it as well
http://ludumdare.com/compo/ludum-dare-3 ... &uid=32379
Last edited by Jeeper on Wed Dec 14, 2016 12:22 pm, edited 1 time in total.
Re: LD37 Game - DarkRoom
Jeeper wrote:Interesting and different game, in a good way. You have managed to make a game that looks and feels very coherent, and solid. The writing is good and the idea is great
It is worth playing already, but you should definatly keep working on it. Let me know when theres an updated version, would love to try it out!
Well done!
PS. Below is the link to the LD page, so that others can rate it as well
http://ludumdare.com/compo/ludum-dare-3 ... on=default
Link may be broken or wrong, can you renew it. Could not find you on LD with same nick too.
I am a mad scientist!
Re: LD37 Game - DarkRoom
I was trying to link to your LD page, I fixed that now.srcn wrote:Jeeper wrote:Interesting and different game, in a good way. You have managed to make a game that looks and feels very coherent, and solid. The writing is good and the idea is great
It is worth playing already, but you should definatly keep working on it. Let me know when theres an updated version, would love to try it out!
Well done!
PS. Below is the link to the LD page, so that others can rate it as well
http://ludumdare.com/compo/ludum-dare-3 ... on=default
Link may be broken or wrong, can you renew it. Could not find you on LD with same nick too.
(Mine is here: http://ludumdare.com/compo/ludum-dare-3 ... &uid=39002)
Re: LD37 Game - DarkRoom
I've played this one too, and I love the art style!
Are you thinking about making a point-and-click adventure game?
Are you thinking about making a point-and-click adventure game?
Re: LD37 Game - DarkRoom
Nice art and nice story, even if short. I ran into a problem which made it frustrating the first time around. I didn't press the space bar before the first scene ended, and that makes the game get stuck in the third scene.
Edit: The fix is as simple as adding a line in Room.lua after checking for 2nd scene:
That line makes the story advance if the character was talking in the previous scene, before clearing the talking flag, and solves the issue.
Edit: The fix is as simple as adding a line in Room.lua after checking for 2nd scene:
Code: Select all
elseif room_stage == 2 then
if talking then NOW = NOW + 1 end -- <== add this
talking = false
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