easy82 wrote:Performance was good but not stellar, somewhere around 20 FPS I think.
Thats good to know. It found it difficult optimizing for the web since I don't alot about love.js and web dev in general, but thats not too bad for such an "old" laptop! There's and FPS counter in the game btw, just hold down "F".
easy82 wrote:By the way, you and Tjakka together could have made a "player vs zombies and the cold" game.
Maybe another time haha
Computer science student and part time game dev! Currently working on Depths of Limbo!
evgiz wrote:Thats good to know. It found it difficult optimizing for the web since I don't alot about love.js and web dev in general, but thats not too bad for such an "old" laptop! There's and FPS counter in the game btw, just hold down "F".
So it seems like it runs on 15-17 FPS.
Guys, I wanted to vote on your games on the LD site but I couldn't because I'm not a participant... so I just left some comments there.
Did you add love2d or löve tag to your submissions? It's easier to find that way.
Well the jam is about over and I'm a little upset. My work schedule severely cut into my coding time... I put a total of maybe 12 hours into it. I used placeholder sprites and didn't even get into sound and music.
All together I guess I'm proud of it. It was my first ever jam and only my third playable game. If I hadn't had to work everyday of the comp it might have turned out better, but whatever. For what it's worth I participated, here's my sloppy and unfinished hunk-o-junk.