
Features like pixel rotation algorithms (like rotSprite) isn't implemented but for simple hand drawn animations it does a good job.
Getting your animations into your game is straight forward since you can export image sequences or sprite sheets in PNG format.
For you super users out there, if you press the keyboard icon in the bottom left corner (or use the shortcut "?") you get a list of all the shortcuts.
I'm just starting up a hobby project in Löve and I'm currently using piskelapp for all of my animations.

By default your piskels are private but you can flag them so they are visible publicly. Eg. here's my public gallery:
http://www.piskelapp.com/user/5727078204833792/public
I thought this was a cool little gem so I thought I would löve to share it with you all!