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Last edited by RonanZero on Wed May 19, 2021 4:44 pm, edited 4 times in total.
while true do end;
- Positive07
- Party member
- Posts: 1014
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Re: Mega Man X++
Spam? Not really LÖVE related so maybe the General forum may be better... But well whatever, it's a project so not gonna report it myself.
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: Mega Man X++
I guess I didn't make it clear enough that I'm developing it with LÖVE. Fixed.
while true do end;
- Sheepolution
- Party member
- Posts: 264
- Joined: Mon Mar 04, 2013 9:31 am
- Location: The Netherlands
- Contact:
Re: Mega Man X++
Sounds interesting. How are you using both LÖVE and C++? What is used for what?
Re: Mega Man X++
LÖVE for 90% of the game code.Sheepolution wrote:Sounds interesting. How are you using both LÖVE and C++? What is used for what?
C++ for the level editor, and also anything and everything that's slow in LÖVE/Lua. I actually started this as a C++ project but later moved to LÖVE.
while true do end;
- Positive07
- Party member
- Posts: 1014
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Re: Mega Man X++
Ohhh! Sorry I thought you were using C++ for the rendering and Lua for scripting. Now I see! Rather cool!
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: Mega Man X++
This looks promising! Keep it up, I'd love to see a Mega Man Maker.
Re: Mega Man X++
Nice update! Keep them coming!
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