Btw, the love.wheelmoved(x,y) function feeds -100/100 y-values instead of the regular -1/1 from love. Not sure if you can fix that or if its dependant on some lib you used.
For now I'll just devide the value by 100 I suppose .
http://lovefiddle.com/H56HHtA4mCJnEM5pY
here's a procedural dungeon generator ripped from my game
this is the debug mode, so you get to watch the dungeon being made in real time :O
alloyed wrote:http://lovefiddle.com/H56HHtA4mCJnEM5pY
here's a procedural dungeon generator ripped from my game
this is the debug mode, so you get to watch the dungeon being made in real time :O
I ran into a problem, that love.graphics.clear(table) is not supported, so I had to replace the usages by a function returning tuples. Is that a known limitation of the Emscripten version?
This infinite maze thing is really cool! One could use it for a game where the screen moves at a constant speed, and the player would have to navigate a character in the maze by making quick decisions about the right direction.
Controls: Click to add point; any key to run visualization; "r" to reset
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim