http://lovefiddle.com/7hJifaXkLeM3Y7EK2
easy wave maker, drag mouse to wave.
Share your fiddles!
Re: Share your fiddles!
Another minigame in LoveFiddle, it's a snake game:
http://lovefiddle.com/zwntrMCwj9nqXi5RZ
Question: how would you include little images and sounds to work with Love Fiddle? As a table maybe? How would you convert them to a table?
http://lovefiddle.com/zwntrMCwj9nqXi5RZ
Question: how would you include little images and sounds to work with Love Fiddle? As a table maybe? How would you convert them to a table?
Last edited by easy82 on Tue Nov 22, 2016 10:31 pm, edited 1 time in total.
- Positive07
- Party member
- Posts: 1014
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Re: Share your fiddles!
base64 encoded string!
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: Share your fiddles!
yup, take a look at the nogame.lua from love itself: https://bitbucket.org/rude/love/src/d47 ... ew-defaultPositive07 wrote:base64 encoded string!
Re: Share your fiddles!
Good idea, thanks guys! Do you know any tool for that? Or maybe I should load them into Love2D first and then write out the data as Base64 encoded string...
- Positive07
- Party member
- Posts: 1014
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Re: Share your fiddles!
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: Share your fiddles!
Thanks! I thought you might have some favourite tool for this. I see there are ones that deals with sound files too. Cool!
Re: Share your fiddles!
I fiddled my lastest project. (tuned it down a bit for the fiddle to not crash)
http://lovefiddle.com/cNr47LHZn4vLJm44t
Adjustable map variables line 4 - 7
Spacebar generates a newly seeded map
101x101 noise generated heightmap in 2.5d (down from 1001x1001 in my desktop version)
The scroll functionality / keypresses etc feel a lot different than on dekstop löve, but I take it that has something to do with it porting to JS.
http://lovefiddle.com/cNr47LHZn4vLJm44t
Adjustable map variables line 4 - 7
Spacebar generates a newly seeded map
101x101 noise generated heightmap in 2.5d (down from 1001x1001 in my desktop version)
The scroll functionality / keypresses etc feel a lot different than on dekstop löve, but I take it that has something to do with it porting to JS.
Last edited by Smoggert on Mon Nov 21, 2016 10:00 pm, edited 1 time in total.
Re: Share your fiddles!
Damn, that's pretty cool!Smoggert wrote:I fiddled my lastest project. (tuned it down a bit for the fiddle to not crash)
http://lovefiddle.com/HYdrzsYnBB872u3a8
Adjustable map variables line 4 - 7
Spacebar generates a newly seeded map
101x101 noise generated heightmap in 2.5d (down from 1001x1001 in my desktop version)
The scroll functionality / keypresses etc feel a lot different than on dekstop löve, but I take it that has something to do with it porting to JS.
Who is online
Users browsing this forum: No registered users and 1 guest