Hello everyone!
I was thinking about detecting beats which will enable players to use their own music to play ryhthm games.
I decided to use BeatDetektor because of its good performace of detecting bpm. However, the beats are not detected so precisely as I expected, while the bpm is almost accurate.
I hope to improve this tool. Maybe I have to achieve algorithms described in
http://archive.gamedev.net/archive/refe ... e1952.html
Actually I don't know if this will perform better.
Please tell me if you have good ideas.
Anyway, you can use this tool in your games.
Inspired by WAVE:
viewtopic.php?f=5&t=82218
The following software(and algorithm) is used in this project.
BeatDetektor:
https://github.com/cjcliffe/beatdetektor/
ShimakazeDet V0.1 - Detect beats in music
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- Prole
- Posts: 10
- Joined: Fri Oct 07, 2016 7:51 am
ShimakazeDet V0.1 - Detect beats in music
Last edited by shimatsukaze on Wed Nov 16, 2016 1:07 pm, edited 1 time in total.
Re: ShimakazeDet V0.1 - Detect beats in music
Sweet! What's the license?
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- Prole
- Posts: 10
- Joined: Fri Oct 07, 2016 7:51 am
Re: ShimakazeDet V0.1 - Detect beats in music
MIT license. it's in the pack.pgimeno wrote:Sweet! What's the license?
Re: ShimakazeDet V0.1 - Detect beats in music
Sorry, I found it a bit confusing that the main files don't have a license or copyright statement stated and the license file has the copyright statement of a different forum member.
Anyway, here are x86 and x64 Linux binaries. To make them work, modify the require statement in SDetector.lua as follows:
(Edited to simplify the naming scheme)
Anyway, here are x86 and x64 Linux binaries. To make them work, modify the require statement in SDetector.lua as follows:
Code: Select all
require(jit.arch .. '-ShimakazeDet')
- Attachments
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- ShimakazeDet-linux-x86-x64.zip
- (22.99 KiB) Downloaded 69 times
Last edited by pgimeno on Wed Nov 16, 2016 3:14 pm, edited 1 time in total.
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- Prole
- Posts: 10
- Joined: Fri Oct 07, 2016 7:51 am
Re: ShimakazeDet V0.1 - Detect beats in music
Sorry! I was coding for my personal use, so I forgot to put copyright statement before. And the license was copied but I forgot to modify important information... That was a big mistake.pgimeno wrote:Sorry, I found it a bit confusing that the main files don't have a license or copyright statement stated and the license file has the copyright statement of a different forum member.
Anyway, here are x86 and x64 Linux binaries. To make them work, modify the require statement in SDetector.lua as follows:Code: Select all
require(jit.arch .. '.lib-ShimakazeDet')
I'll correct it now. my apology.
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