LÖVE 0.10.2 released
Re: LÖVE 0.10.2 released
Any ETA on fixing the installer? It's gonna look awfully silly to new users.
- slime
- Solid Snayke
- Posts: 3161
- Joined: Mon Aug 23, 2010 6:45 am
- Location: Nova Scotia, Canada
- Contact:
Re: LÖVE 0.10.2 released
I just uploaded new builds - it should be fixed now!
Re: LÖVE 0.10.2 released
Awesome, thanks!slime wrote:I just uploaded new builds - it should be fixed now!
- RamiLego4Game
- Citizen
- Posts: 73
- Joined: Tue Jun 10, 2014 7:41 pm
Re: LÖVE 0.10.2 released
Nice update ! I used a trick in love.run to break the loop and reload everything, but this one is nice.
Also, is it possible for the restart call to have some args for passing to love.load after reboot ? Or I have to save to a temp file ?
Also, is it possible for the restart call to have some args for passing to love.load after reboot ? Or I have to save to a temp file ?
- LIKO-12: An open source fantasy computer made using LÖVE: https://LIKO-12.github.io/
- alberto_lara
- Party member
- Posts: 372
- Joined: Wed Oct 30, 2013 8:59 pm
Re: LÖVE 0.10.2 released
Many thanks for the new version, guys! Great work, as always.
Re: LÖVE 0.10.2 released
heh!!!
the game restart thingie seems to be very popular ^__^
way to go, guys!
I wish someone would ask RetroPie guys to update their Love2d from 0.10.0.... to ...2
the game restart thingie seems to be very popular ^__^
way to go, guys!
I wish someone would ask RetroPie guys to update their Love2d from 0.10.0.... to ...2
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
-
- Party member
- Posts: 134
- Joined: Tue Mar 29, 2011 11:05 pm
Re: LÖVE 0.10.2 released
Nice, good job lads!
Re: LÖVE 0.10.2 released
this doesn't work on 0.10.2
It seems that I get no values.
I have to use 0.10.1 method sendColor
Code: Select all
shader:send("colors", {r1, g1, b1, a1}, {r2, g2, b2, a2}, {r3, g3, b3, a3}, {r4, g4, b4, a4})
Code: Select all
extern vec4 colors[16];
Code: Select all
shader:sendColor("colors", {51,63,105, 255}, {31,41,76, 255}, {19,25,40, 255})
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
- slime
- Solid Snayke
- Posts: 3161
- Joined: Mon Aug 23, 2010 6:45 am
- Location: Nova Scotia, Canada
- Contact:
Re: LÖVE 0.10.2 released
Shader:sendColor and shader:send call the exact same internal base function. The only differences are that sendColor divides input values by 255 (to match GLSL's [0-1] range for colors) whereas Shader:send doesn't so you should give color values that are already within [0-1] rather than [0-255] if you use Shader:send, and sendColor performs gamma correction if applicable, whereas send does not.
Who is online
Users browsing this forum: No registered users and 0 guests