What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
Yesterday I made a class "simple intro". Just images + text.
The pictures and the texts are random.
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
Re: What's everyone working on? (tigsource inspired)
another blueprint system.
Re: What's everyone working on? (tigsource inspired)
Working on a isometric map file format + engine.
I'm trying to build something that allows props, players, and maybe, maybe scripted events besides custom textures/sprites.
So far, it uses a simple JSON to determine where stuff goes, along with some hardcoded textures. Nothing final, still thinking about the best way to pull this off.
A JSON like this...
...gives me something like this!
I'm trying to build something that allows props, players, and maybe, maybe scripted events besides custom textures/sprites.
So far, it uses a simple JSON to determine where stuff goes, along with some hardcoded textures. Nothing final, still thinking about the best way to pull this off.
A JSON like this...
Code: Select all
{
"data":[
[["grass"], ["dirt"], ["water"], ["grass"]],
[["dirt", "character"], ["water"], ["grass"], ["dirt"]],
[["water"], ["grass"], ["dirt"], ["water"]],
[["grass"], ["dirt"], ["water"], ["grass"]],
[["dirt"], ["water"], ["grass"], ["dirt"]]
]
}
https://github.com/Sulunia
Re: What's everyone working on? (tigsource inspired)
Working on the second alpha version of my rhythm game "Sirami" :
( If you want to try : https://linkpy.itch.io/sirami ! )
BTW: Not made with Love, but with Godot Engine
( If you want to try : https://linkpy.itch.io/sirami ! )
BTW: Not made with Love, but with Godot Engine
Founder of NeoShadow Studio. Currently working on the project "Sirami".
github / linkpy
github / linkpy
Re: What's everyone working on? (tigsource inspired)
Just want to note, that around 1:15 in the video you can see the combo count drop from 800x to 200x. Also around 2:15, it jumps from 407x back to 402x for a second, then to 470x. Seems to be a bug?
Re: What's everyone working on? (tigsource inspired)
Ahaha ! This isn't a bug, this is the font used :
Quiet confusing yes
Quiet confusing yes
Founder of NeoShadow Studio. Currently working on the project "Sirami".
github / linkpy
github / linkpy
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Re: What's everyone working on? (tigsource inspired)
Quite, indeed.Linkpy wrote:Quiet confusing yes
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
Re: What's everyone working on? (tigsource inspired)
I see now that you mention it... Carry on.Linkpy wrote:Ahaha ! This isn't a bug, this is the font used
Re: What's everyone working on? (tigsource inspired)
Hi guys,
Finally I had enough motivation to revisualize my "Gill" Platformer graphics.
This time I got a more solid idea of how the game should feel and play like.
I can only hope that I keep working on it this time :/
Here is an old gif of my first graphics for the game.
And here is how I want it to look like. I think the character looks a lot better and
the world feels much more polished. It also looks less bright and saturated, which bothered me a lot back when I
worked on the first version. I also reduced the tile size from 16x to 8x because I love how cute it looks.
It still lacks a lot of the detail I want to have for it, but I'm sure I'll get there soon™.
Finally I had enough motivation to revisualize my "Gill" Platformer graphics.
This time I got a more solid idea of how the game should feel and play like.
I can only hope that I keep working on it this time :/
Here is an old gif of my first graphics for the game.
And here is how I want it to look like. I think the character looks a lot better and
the world feels much more polished. It also looks less bright and saturated, which bothered me a lot back when I
worked on the first version. I also reduced the tile size from 16x to 8x because I love how cute it looks.
It still lacks a lot of the detail I want to have for it, but I'm sure I'll get there soon™.
Re: What's everyone working on? (tigsource inspired)
As you can see the UV coords aren't correct. But almost!
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