LoveWars prototype/demo

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nevon
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Re: LoveWars prototype/demo

Post by nevon »

Seems to be holding at 60-61 fps for me as well.
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bartoleo
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Re: LoveWars prototype/demo

Post by bartoleo »

just added pre-calculated quads
unit preview on the side
and color fading on selection
Bartoleo
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TechnoCat
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Re: LoveWars prototype/demo

Post by TechnoCat »

It's getting there! :awesome:
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bartoleo
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Re: LoveWars prototype/demo

Post by bartoleo »

added now, movement (you must first select your player's unit, then click on red squares, I must add the red arrow to show movement, re-click to conferm movement)
added finish turn in left-bottom corner to finish turn and change player (showed on top)
Bartoleo
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bartoleo
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Re: LoveWars prototype/demo

Post by bartoleo »

added 'circles' to show movement in selection of movements
added 'circles' to show possible hits
can you tell me your FPS, please?

thanks
Bartoleo
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nevon
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Re: LoveWars prototype/demo

Post by nevon »

bartoleo wrote:added 'circles' to show movement in selection of movements
added 'circles' to show possible hits
can you tell me your FPS, please?

thanks
Holding steady at 61 fps.
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arquivista
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Re: LoveWars prototype/demo

Post by arquivista »

bartoleo wrote:added 'circles' to show movement in selection of movements
added 'circles' to show possible hits
can you tell me your FPS, please?

thanks
60, drops sometimes and rarely to 59 or 57.
But again, I believe you are too much concerned with FPS for this type of game (turn based AP game). It will be and should be almost always 60's with little drops. Well and if it falls more than that is because like the other time some drawing routine it's "eating" the resources.

Anyway is improving well.
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bartoleo
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Re: LoveWars prototype/demo

Post by bartoleo »

added new turn 'fading' message, movement
Bartoleo
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arquivista
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Re: LoveWars prototype/demo

Post by arquivista »

bartoleo wrote:added new turn 'fading' message, movement
we need now 'destruction'... ;)
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bartoleo
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Re: LoveWars prototype/demo

Post by bartoleo »

yeah
and 'construction'
and network
and AI
and objectives
and
beatiful graphics, music...

thank you for supporting
Bartoleo
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