Hi, I was wondering how I would create a Tiled implementation, like STI but I'd like to write it myself because I like to know exactly how everything works. How should I do this?
thanks in advance, noah
How to write a custom tilemap implementation
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How to write a custom tilemap implementation
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Re: How to write a custom tilemap implementation
There's a tutorial in the wiki that greatly helped me start understanding the concepts.
[wiki]Tutorial:Tile-based_Scrolling[/wiki]
[wiki]Tutorial:Fine_Tile-based_Scrolling[/wiki]
[wiki]Tutorial:Efficient_Tile-based_Scrolling[/wiki]
The latter delves into [wiki]SpriteBatch[/wiki], very important for tilemaps.
[wiki]Tutorial:Tile-based_Scrolling[/wiki]
[wiki]Tutorial:Fine_Tile-based_Scrolling[/wiki]
[wiki]Tutorial:Efficient_Tile-based_Scrolling[/wiki]
The latter delves into [wiki]SpriteBatch[/wiki], very important for tilemaps.
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