LÖVE 0.10.2 released

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

LÖVE 0.10.2 released

Post by bartbes »

What is this? During your trick and treat run, you stumble upon a strange man who gives you.. a link? It's the best candy you've received all night, it's LÖVE 0.10.2!

LÖVE 0.10.2 is a bugfix release, but as we are wont to do, we've added some backwards-compatible features too. You can find the changelog on the wiki, or in the repository, but here's a few noteworthy changes:
  • Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console.
  • Added the ability to restart the game via love.event.quit("restart").
  • Fixed love on iOS 6.
  • Fixed incorrect kerning caused by using kerning information for the wrong character in some fonts.
  • Improved performance of Channel methods by roughly 2x in many cases.
  • Updated love.filesystem.mount to accept a DroppedFile as the first parameter.
  • Updated Shader:send to do type and argument checking based on the specified uniform variable's information instead of the arguments to the function.
As always, the downloads can be found on the home page.
davisdude
Party member
Posts: 1154
Joined: Sun Apr 28, 2013 3:29 am
Location: North Carolina

Re: LÖVE 0.10.2 released

Post by davisdude »

Great news! I was hoping there would be something spooky tonight, but this will have to do :vamp:
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
User avatar
parallax7d
Citizen
Posts: 82
Joined: Wed Jul 02, 2014 11:44 pm

Re: LÖVE 0.10.2 released

Post by parallax7d »

Faster channeling on Halloween, 2spooky4me. :halloween:
User avatar
pgimeno
Party member
Posts: 3656
Joined: Sun Oct 18, 2015 2:58 pm

Re: LÖVE 0.10.2 released

Post by pgimeno »

Weeee! Awesomeness! Congratulations for the release.
User avatar
slime
Solid Snayke
Posts: 3163
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: LÖVE 0.10.2 released

Post by slime »

davisdude wrote:Great news! I was hoping there would be something spooky tonight, but this will have to do :vamp:
We chose the "treat" option given the choice between tricks or treats. :P
User avatar
Karai17
Party member
Posts: 930
Joined: Sun Sep 02, 2012 10:46 pm

Re: LÖVE 0.10.2 released

Post by Karai17 »

Restarting is definitely a nice feature!
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

Dev Blog | GitHub | excessive ❤ moé
User avatar
raidho36
Party member
Posts: 2063
Joined: Mon Jun 17, 2013 12:00 pm

Re: LÖVE 0.10.2 released

Post by raidho36 »

That came out sooner than expected; is there going to be 0.10.3?
User avatar
slime
Solid Snayke
Posts: 3163
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: LÖVE 0.10.2 released

Post by slime »

Unlikely, unless there are major bugs in 0.10.2 that need to be addressed ASAP.
User avatar
Tesselode
Party member
Posts: 555
Joined: Fri Jul 23, 2010 7:55 pm

Re: LÖVE 0.10.2 released

Post by Tesselode »

Image

Something looks a little off with the installer...
User avatar
zorg
Party member
Posts: 3465
Joined: Thu Dec 13, 2012 2:55 pm
Location: Absurdistan, Hungary
Contact:

Re: LÖVE 0.10.2 released

Post by zorg »

UTF-8 encoded string decoded into Windows-1250 codepage.
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 2 guests