How can I do a "mask" or blendmode union ?

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TsT
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How can I do a "mask" or blendmode union ?

Post by TsT »

Hello,

I'm searching to know (if it's possible) how draw multiple form with semi-transparent color without additive at all.
at left what I have ; at right what I want
at left what I have ; at right what I want
iwanna.png (3.63 KiB) Viewed 4538 times
.

I tried with setColorMode() and setBlendMode() but without success as you can see at this sample :
blendmode.zip
(3.44 KiB) Downloaded 232 times
Somebody has a idea ?
My projects current projects : dragoon-framework (includes lua-newmodule, lua-provide, lovemodular, , classcommons2, and more ...)
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rude
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Re: How can I do a "mask" or blendmode union ?

Post by rude »

I also totally want that, so if someone knows how to do it, I'll include it in the next version.
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Damnae
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Re: How can I do a "mask" or blendmode union ?

Post by Damnae »

You could draw two circles on a render target without additive mode, and then draw a square with that texture and additive mode on the backbuffer ...
(I think a render target is called a framebuffer in opengl)
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rude
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Re: How can I do a "mask" or blendmode union ?

Post by rude »

Clever, but will have to wait a while for that. 8-)
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muku
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Re: How can I do a "mask" or blendmode union ?

Post by muku »

Stencil buffers could also be used for that: every render operation would write into a stencil buffer, and new fragments only get rendered where the stencil buffer has not been set yet.
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