It's adorable. You should use Flux and add some transition animations to their movement. It would probably take 5-10 minutes.
So what exactly is it?
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
Hello
I'm new to game development and löve and now I'm working on my first game. It's nothing special, just a simple pong rip off, but I'm trying to make it without looking at anything other than the löve and lua documentation. This is what I got so far.
Now I need to figure out how to make the ball and the enemy move.
I'm new to game development and löve and now I'm working on my first game. It's nothing special, just a simple pong rip off, but I'm trying to make it without looking at anything other than the löve and lua documentation. This is what I got so far.
Now I need to figure out how to make the ball and the enemy move.
Re: What's everyone working on? (tigsource inspired)
https://youtu.be/ss0vrPkz3Nw
Well. Here is the latest Zabuyaki retro beat 'em up demo.
Testing the scene smooth zooming.
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
Re: What's everyone working on? (tigsource inspired)
I am working on a platformer shooting game named Rambo Cat.
here is the progress:
here is the progress:
Re: What's everyone working on? (tigsource inspired)
Prototype of a top-down tank shooter:
Re: What's everyone working on? (tigsource inspired)
I have a Rambo cat!
I have a tank shooter:
Uggh!
A cool game with Cat Rambo on tank ))
Cool games, guys!
------------------------------------------------------------
We have just 1 screenie.
Stifu has finished the 1st building on the BG.
more stuff is in the devblog in the signature ^__-
I have a tank shooter:
Uggh!
A cool game with Cat Rambo on tank ))
Cool games, guys!
------------------------------------------------------------
We have just 1 screenie.
Stifu has finished the 1st building on the BG.
more stuff is in the devblog in the signature ^__-
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
- HugoBDesigner
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- Posts: 403
- Joined: Mon Feb 24, 2014 6:54 pm
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Re: What's everyone working on? (tigsource inspired)
Trying to put together a level editor for my "Filler" game:
Re: What's everyone working on? (tigsource inspired)
I'm experimenting with 0.11.0 queueable sources and sound synthesis. I'm currently out of ideas on what to do next. Code's here.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: What's everyone working on? (tigsource inspired)
As my port of a roguelike-RPG is closer and closer to complete, I've started thinking of using similar principles (procedural generation, I mean) to make a 2d topdown city car racer.
I am however having trouble finding anything remotely resembling a racer on the forums or on the net. Most stuff seems to lack any sort of working AI. And while I know how to use A* and Djikstra, I am not sure how to combine them with physics needed for racing, I only used them for tile-based games.
I am however having trouble finding anything remotely resembling a racer on the forums or on the net. Most stuff seems to lack any sort of working AI. And while I know how to use A* and Djikstra, I am not sure how to combine them with physics needed for racing, I only used them for tile-based games.
Re: What's everyone working on? (tigsource inspired)
A snake game with randomly generated levels. I'm doing it on my phone lol!
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