[LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
- RamiLego4Game
- Citizen
- Posts: 73
- Joined: Tue Jun 10, 2014 7:41 pm
Re: [LIKO-12 V0.0.1 PRE] A pico-8 clone with extra abilities and editors !
Sure, I already wanted to ask yor that, everything is possible but without breaking the graphics
- LIKO-12: An open source fantasy computer made using LÖVE: https://LIKO-12.github.io/
- RamiLego4Game
- Citizen
- Posts: 73
- Joined: Tue Jun 10, 2014 7:41 pm
Re: [LIKO-12 V0.0.2 PRE] An open-source pico-8-inspired game dev environment for love2d
New Release V0.0.3 PRE:
1. Bugfixed V0.0.2 pre bugs (about 5/6 bugs)
2. Recoded the code editor to support vertical scrolling (no length limit anymore) [not fully bugtested..]
3. Fixed run command sandboxing and added "run [args]"
4. Fixed a bug in the tictactoe demo,type "delete demos" "load demos/tictactoe" "run"
Download: https://github.com/RamiLego4Game/LIKO-12/releases/
Screenshot:
1. Bugfixed V0.0.2 pre bugs (about 5/6 bugs)
2. Recoded the code editor to support vertical scrolling (no length limit anymore) [not fully bugtested..]
3. Fixed run command sandboxing and added "run [args]"
4. Fixed a bug in the tictactoe demo,type "delete demos" "load demos/tictactoe" "run"
Download: https://github.com/RamiLego4Game/LIKO-12/releases/
Screenshot:
- LIKO-12: An open source fantasy computer made using LÖVE: https://LIKO-12.github.io/
- technomancy
- Prole
- Posts: 49
- Joined: Thu Oct 29, 2015 8:25 am
- Location: Thailand
- Contact:
Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d
I played around a bit with this last night and came up with a 100-line space invaders clone: https://p.hagelb.org/shoot.lk12
(It depends on some features which haven't been merged to master yet; see https://github.com/technomancy/LIKO-12/tree/latest)
(It depends on some features which haven't been merged to master yet; see https://github.com/technomancy/LIKO-12/tree/latest)
Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d
I've never got interested in LUA at all until I found this project. I can't buy the pico-8 either so It will be fun to get into this with a funny project. Keep it up with the good work, it looking awesome!!
I will be back with ideas after I finish reading all the manuals and break some stuff
I will be back with ideas after I finish reading all the manuals and break some stuff
Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d
That's good job ! what about Voxatron ?
Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d
Here is a small game I made with LIKO-12
- RamiLego4Game
- Citizen
- Posts: 73
- Joined: Tue Jun 10, 2014 7:41 pm
Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d
Thanks for feedback . Voxatron, haha... Löve is a 2D framwork, and I don't aim to clone someone others project to ruin his life, I made liko12 because I'm not able to buy it, and to program something pico8 programmers wanted (no tokens limit, and extra abilities, and more deployment friendly), it looks like liko12 is a pico8, but I have bigger goals for it that will start to show later in v0.0.6.Alexar wrote:That's good job ! what about Voxatron ?
- LIKO-12: An open source fantasy computer made using LÖVE: https://LIKO-12.github.io/
- RamiLego4Game
- Citizen
- Posts: 73
- Joined: Tue Jun 10, 2014 7:41 pm
Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d
Awesome, the first person to come not in love2d commenity !cosme12 wrote:
Here is a small game I made with LIKO-12
The game is so good, but the code is messy, I'll include it in v0.0.5
- LIKO-12: An open source fantasy computer made using LÖVE: https://LIKO-12.github.io/
Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d
Well, here is another effect I made using LIKO 12.
Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d
AWESOME
I bought pico8 last week. I am a sucker for pixel art and retrocomputing so when I read about the pico8 I feel in love with the concept but I was also hoping for a more open enviroment...
I know python and javascript and wanted to do something to learn love2d.
Don't let this little idea die...
But I'd recommend one thing: Change the tone of the project, from a "clone of pico8" to a "virtual retro console" or something around those lines as being a clone can be detrimental for the project.
I bought pico8 last week. I am a sucker for pixel art and retrocomputing so when I read about the pico8 I feel in love with the concept but I was also hoping for a more open enviroment...
I know python and javascript and wanted to do something to learn love2d.
Don't let this little idea die...
But I'd recommend one thing: Change the tone of the project, from a "clone of pico8" to a "virtual retro console" or something around those lines as being a clone can be detrimental for the project.
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