Hello guys!
I've made a breakout clone in 2 hours with Love2D: https://youtu.be/ayPd4GXGEXM
I had great fun making this minigame. Thank you Love2D devs!
* Original versions *
Love version: https://dl.dropboxusercontent.com/u/429 ... clone.love
Win32 version: https://dl.dropboxusercontent.com/u/429 ... -win32.zip
Win64 version: https://dl.dropboxusercontent.com/u/429 ... -win64.zip
Web version & source: http://lovefiddle.com/gSAAF29Qk86tMLWAw
* Update 2016-11-22 *
- Adjusted paddle and ball speed
- Balls count down
- Fixed score calculation
- Resets paddle at restart
* Updated versions *
Love version: https://dl.dropboxusercontent.com/u/429 ... dated.love
Win32 version: https://dl.dropboxusercontent.com/u/429 ... -win32.zip
Win64 version: https://dl.dropboxusercontent.com/u/429 ... -win64.zip
Web version & source: http://lovefiddle.com/wfZNh6NDC2NTfZ5xv
Breakout clone in 2 hours
Breakout clone in 2 hours
Last edited by easy82 on Tue Nov 22, 2016 9:59 pm, edited 1 time in total.
- HugoBDesigner
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Re: Breakout clone in 2 hours
That was fun, although I found it rather difficult: both the ball and the bar moved too quickly for my slow reflexes...
Still really enjoyable and well-made, nice job!
Still really enjoyable and well-made, nice job!
Re: Breakout clone in 2 hours
Thanks for playing!
Note to myself: add difficulty levels next time.
Note to myself: add difficulty levels next time.
- Positive07
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Re: Breakout clone in 2 hours
So damn hard haha I love it! 31 balls so I think I lost... Also works with 0.9.2 so thank you really much!
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: Breakout clone in 2 hours
I'm glad you like it. Thanks for trying it out!
Re: Breakout clone in 2 hours
Wow this was more difficult than I expected. Quite fun, good job for just 2 hours! Is it just me or is there a slight delay on the paddle though? Might just be because its going so faaaast
Computer science student and part time game dev! Currently working on Depths of Limbo!
Check out the game website DepthsOfLimbo.com!
And my personal website with all my projects evgiz.net!
Check out the game website DepthsOfLimbo.com!
And my personal website with all my projects evgiz.net!
Re: Breakout clone in 2 hours
Thanks! I think the delay is because I adjust the ball Y coordinate when it collides with the paddle.
Re: Breakout clone in 2 hours
I meant when moving when moving the paddle, it feels like there is a slight delay. I find it kinda hard to move the paddle exactly where I want because of this. Could be an issue on my end, either that or I'm just bad at breakouteasy82 wrote:Thanks! I think the delay is because I adjust the ball Y coordinate when it collides with the paddle.
Computer science student and part time game dev! Currently working on Depths of Limbo!
Check out the game website DepthsOfLimbo.com!
And my personal website with all my projects evgiz.net!
Check out the game website DepthsOfLimbo.com!
And my personal website with all my projects evgiz.net!
Re: Breakout clone in 2 hours
Oh, okay now I understand it! Maybe it's because I use love.keypressed and love.keyreleased and not love.keyboard.isDown directly? I don't know...
- zorg
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Re: Breakout clone in 2 hours
That shouldn't be an issue...easy82 wrote:Oh, okay now I understand it! Maybe it's because I use love.keypressed and love.keyreleased and not love.keyboard.isDown directly? I don't know...
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